Ron Boy писал(а):
I could give ideas for this map. I have plenty of them.
I write and send your ideas for making the map.
I'm sorry if the translation is not very good , I hope you will understand :
"I attached the interrupted - field map in RTCW and BSP . The track is performed as follows (try it if you do not complete that part , you can use noclip)
- After you leave up the wooden bridge you'll find some oil drums . This was the role that the Germans behind it when they see it accidentally fired into it for you , so you have to do a detour .
- Top of the tower argument jumping on the beam and as too high or so to jump pit as shown below .
- Reaching the linear channels of the thread , and then suddenly break off beneath the floor and the mess you find yourself among Germans . Running to the back yard and you run across the bottom of the tower . There should maneuver (this part is not finished ) and the side wall of the castle go back to the big building. A little help can go around completely secret of the castle walls , which in some treasure might be located at the very end (this is because it would have been a treasure you could see the beginning, but can not access it from there because of the distance )
- Need to get through the end of the first floor of a building on the opposite tower ( where there previously torn beneath the floor , so you get to the end of the course .
The concept for me to like it when a player on the court every corner you can get , so there is a lot of legwork . This would be a relatively long enough track ."