HellBaron писал(а):
I think the same thing!
However Dark Army 1.0 (except gameplay bugs) worked with Venom mod, cause iortcw code it's more stable.
For now I think it's better not use retexture stuff with mods custom engines, and all mods of course use custom textures. About it, I've make a little sample video for who've played Dark Matters with a little modification. A demonstration of id tech 3 features, all things that can be maked for every map of every mod, waiting perpixel lighting as latest id tech engines.
http://www.moddb.com/members/hellbaron8 ... e#imageboxOriginal work by Yo$hik ( it's a test, I will not share files without permission of developers!!)
That looks really nice, HellBaron. I must say that the
ioRTCW engine has my attention instead of the
Berserker@WolfSP engine. The stability is a necessity for all developers, but you saw that a small bug in the
ioRTCW engine (the player on fire bug) completely ruined the experience for me with TDA.
I can't remember; has this bug been fixed yet?