RTCW Venom MOD GOLD
from moddb download:
-Update 22/11/2015-
- Updated flare effects.
- New detail textures, mapped crypt1-2 without bugs.
- Fixed reflections in 3rd person model of Panzerfaust (only in SP).
Hi all, for don't make confusion I've updated the main file, is the latest update for that mod.
Crypts are one of the few levels without the bugged fog (volumetric fog "bugfree" in undergroud is the same of Uriel level from q3, or initial floor in escape1, only with different color and depth). The curious thing is why this kind of effects (quake 3 shaders, different by normal map, blendFunc GL_ONE GL_ZERO) make bugs only in
rtcw and not in
quake3?
quake 3 correct fog (original renderer)
I tested that kind effect in other custom maps with fog and run perfectly!
RTCW incorrect shaders in fog level (original renderer)
All that to explain the worst bug of RTCW. Originary I wanted to get detail textures in all textures, like Unreal or Deus ex, but you can see what happen.
The new possibilities with renderer rend2 in iortcw give to us a great power in these words, for mapper and textures artist. Sorry for big pics.