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Заголовок сообщения: D3HDP - DooM 3 Essential HD Pack
СообщениеДобавлено: 04 июн 2022 10:22
Hello! I finally fixed and enhanced my compilation for Hd visual in Doom 3 and Resurrection of Evil. Since a lot of bugs was not fixed by id even on BFG edition, I reworked several SP levels to fix z-fighting, map errors, incorrect material/shaders, redraw hd textures, fix flipped decals and bump/spec to proper diffuse maps and added shadows to items and mapobjects. Also fixed the old shader from Sikkmod for new systems to improve lighting (optional).

There's no gameplay changes, only bug fixing for original 2004 edition and compatible with every port.

Here the link of the addon and the presentation to see main improvements:

https://www.moddb.com/mods/d3hdp-doom-3 ... al-hd-pack


Последний раз редактировалось HellBaron 21 июл 2022 00:29, всего редактировалось 1 раз.
Заголовок сообщения: Re: D3HDP - DooM 3 Essential HD Pack
СообщениеДобавлено: 10 июн 2022 21:42
Wow, wattaf! Are u Emperor! Great work!
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Заголовок сообщения: Re: D3HDP - DooM 3 Essential HD Pack
СообщениеДобавлено: 11 июн 2022 12:13
Thank you. If anyone will ever try it and find other mistakes and errors just report those here.
Заголовок сообщения: Re: D3HDP - DooM 3 Essential HD Pack
СообщениеДобавлено: 11 июн 2022 13:30
I will try it soon! However, if you can help me set up Phobos ep1 and ep2, I'll play the whole Doom3 + these 2 mods. Anyway I bought Doom3 but for some reason it doesn't work, hope the HD pack will work.
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Заголовок сообщения: Re: D3HDP - DooM 3 Essential HD Pack
СообщениеДобавлено: 11 июн 2022 16:20
tzs писал(а):
I will try it soon! However, if you can help me set up Phobos ep1 and ep2, I'll play the whole Doom3 + these 2 mods. Anyway I bought Doom3 but for some reason it doesn't work, hope the HD pack will work.


For Phobos 2.0 (it includes 1 and 2) you require also Resurrection of Evil, add this in destination to a shortcut of Doom 3 in desktop: +set fs_game tfphobos +set fs_game_base d3xp

But first you need to solve your problems with the game, my mod is just an HD patch with fixes, no custom engine or patches for code. You should try dhewm3 source port, but is not sure it works with Phobos.
Заголовок сообщения: Re: D3HDP - DooM 3 Essential HD Pack
СообщениеДобавлено: 12 июн 2022 21:42
Thanks for the phobos tip, but there it happens:

WARNING: file sound/monster_demon_player.sndshd, line 56: sound 'ff_chaingun_fire' previously defined at sound/bot_snds.sndshd:40
WARNING: file sound/monster_demon_player.sndshd, line 76: sound 'ff_shotgun_fire' previously defined at sound/bot_snds.sndshd:56
WARNING: file sound/monster_demon_player.sndshd, line 84: sound 'ff_shotgun_pump' previously defined at sound/bot_snds.sndshd:76
WARNING: file sound/monster_demon_player.sndshd, line 95: sound 'ff_shotgun_reload_start' previously defined at sound/bot_snds.sndshd:84
WARNING: file sound/monster_demon_player.sndshd, line 108: sound 'ff_shotgun_reload' previously defined at sound/bot_snds.sndshd:95
WARNING: file sound/monster_demon_player.sndshd, line 119: sound 'ff_shotgun_reload_end' previously defined at sound/bot_snds.sndshd:108
WARNING: file sound/monster_demon_player.sndshd, line 135: sound 'ff_fist_whoosh' previously defined at sound/bot_snds.sndshd:119
WARNING: file sound/monster_demon_player.sndshd, line 146: sound 'ff_plasma_reload' previously defined at sound/bot_snds.sndshd:135
WARNING: file sound/monster_demon_player.sndshd, line 156: sound 'ff_plasma_fire' previously defined at sound/bot_snds.sndshd:146
WARNING: file sound/monster_demon_player.sndshd, line 164: sound 'ff_player_grenade_use' previously defined at sound/bot_snds.sndshd:156
WARNING: file sound/monster_demon_player.sndshd, line 174: sound 'ff_player_handgrenade_throw' previously defined at sound/bot_snds.sndshd:164
WARNING: file sound/monster_demon_player.sndshd, line 182: sound 'ff_player_chainsaw_pull_zip' previously defined at sound/bot_snds.sndshd:174
WARNING: file sound/monster_demon_player.sndshd, line 189: sound 'ff_player_chainsaw_pull' previously defined at sound/bot_snds.sndshd:182
WARNING: file sound/monster_demon_player.sndshd, line 196: sound 'ff_player_chainsaw_release' previously defined at sound/bot_snds.sndshd:189
WARNING: file sound/monster_demon_player.sndshd, line 204: sound 'ff_player_chainsaw_attack' previously defined at sound/bot_snds.sndshd:196
WARNING: file sound/monster_demon_player.sndshd, line 211: sound 'ff_player_chainsaw_stopAttack' previously defined at sound/bot_snds.sndshd:204
WARNING: file sound/monster_demon_player.sndshd, line 225: sound 'ff_player_rocketlauncher_fire' previously defined at sound/bot_snds.sndshd:219
WARNING: file sound/monster_demon_player.sndshd, line 237: sound 'ff_player_rocketlauncher_reload' previously defined at sound/bot_snds.sndshd:234
WARNING: file sound/monster_demon_player.sndshd, line 248: sound 'ff_player_pistol_fire' previously defined at sound/bot_snds.sndshd:246
WARNING: file sound/monster_demon_player.sndshd, line 256: sound 'ff_player_pistol_reload' previously defined at sound/bot_snds.sndshd:257
WARNING: file sound/monster_demon_player.sndshd, line 265: sound 'ff_player_bfg_firebegin' previously defined at sound/bot_snds.sndshd:265
WARNING: file sound/monster_demon_player.sndshd, line 274: sound 'ff_player_bfg_fire' previously defined at sound/bot_snds.sndshd:274
WARNING: file sound/monster_demon_player.sndshd, line 284: sound 'ff_player_bfg_reload' previously defined at sound/bot_snds.sndshd:283
WARNING: file sound/monster_demon_player.sndshd, line 291: sound 'ff_player_grabber_mainfire' previously defined at sound/bot_snds.sndshd:293
WARNING: file sound/monster_demon_player.sndshd, line 303: sound 'ff_player_grabber_electro' previously defined at sound/bot_snds.sndshd:300
WARNING: file sound/monster_demon_player.sndshd, line 313: sound 'ff_player_sounds_jump_small' previously defined at sound/bot_snds.sndshd:312
WARNING: file sound/monster_demon_player.sndshd, line 333: sound 'ff_player_sounds_jump' previously defined at sound/bot_snds.sndshd:322
WARNING: file sound/tele_in.sndshd, line 12: sound 'monster_teleport_in' previously defined at sound/d3xp.sndshd:24
WARNING: file sound/tele_in.sndshd, line 22: sound 'teleport_fade_out' previously defined at sound/d3xp.sndshd:34
WARNING: file sound/tele_in.sndshd, line 32: sound 'teleport_upper_explosion' previously defined at sound/d3xp.sndshd:44
WARNING: file sound/tele_in.sndshd, line 42: sound 'teleport_lightning' previously defined at sound/d3xp.sndshd:54
WARNING: file sound/tele_in.sndshd, line 52: sound 'teleport_lower_explosion' previously defined at sound/d3xp.sndshd:64
WARNING: file sound/tele_in.sndshd, line 62: sound 'teleport_full' previously defined at sound/d3xp.sndshd:74
WARNING: file sound/tele_in.sndshd, line 72: sound 'teleport_full_1s' previously defined at sound/d3xp.sndshd:84
WARNING: file sound/tele_in.sndshd, line 82: sound 'teleport_full_2s' previously defined at sound/d3xp.sndshd:94
WARNING: file sound/tele_in.sndshd, line 92: sound 'teleport_full_3s' previously defined at sound/d3xp.sndshd:104
WARNING: file sound/tf_gui.sndshd, line 139: sound 'guisounds_menuingame' previously defined at sound/gui.sndshd:21
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5240 strings read from strings/english.lang
6291 strings read from strings/english001.lang
6311 strings read from strings/english002.lang
6405 strings read from strings/englishctf.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
execing autoexec.cfg
5240 strings read from strings/english.lang
6291 strings read from strings/english001.lang
6311 strings read from strings/english002.lang
6405 strings read from strings/englishctf.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (1920x1080)
Initializing OpenGL driver
...getting DC: succeeded
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
...using GL_ATI_separate_stencil
...using GL_ATI_fragment_shader
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using EXT_depth_bounds_test
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt
glprogs/arbFP_glasswarp.txt
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: e:\-GAMES\Doom3\tfphobos\game00.pk4/gamex86.dll
copy gamex86.dll to e:\-GAMES\Doom3\tfphobos\gamex86.dll
game using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: May 13 2020
WARNING: file def/d3xp-moveables_id.def, line 45: entityDef 'damage_moveable_tiny' previously defined at def/d3xp-moveables.def:1
WARNING: file def/d3xp-moveables_id.def, line 61: entityDef 'damage_moveable_carton' previously defined at def/d3xp-moveables.def:15
WARNING: file def/d3xp-moveables_id.def, line 77: entityDef 'damage_moveable_small' previously defined at def/d3xp-moveables.def:31
WARNING: file def/d3xp-moveables_id.def, line 95: entityDef 'damage_moveable_medium' previously defined at def/d3xp-moveables.def:47
WARNING: file def/d3xp-moveables_id.def, line 113: entityDef 'damage_moveable_large' previously defined at def/d3xp-moveables.def:65
WARNING: file def/d3xp-moveables_id.def, line 131: entityDef 'damage_moveable_xlarge' previously defined at def/d3xp-moveables.def:83
WARNING: file def/d3xp-moveables_id.def, line 144: entityDef 'damage_moveable_player' previously defined at def/d3xp-moveables.def:101
WARNING: file def/d3xp-moveables_id.def, line 156: entityDef 'moveable_berserkerbox' previously defined at def/d3xp-moveables.def:114
WARNING: file def/d3xp-moveables_id.def, line 168: entityDef 'moveable_jackhammer' previously defined at def/d3xp-moveables.def:126
WARNING: file def/d3xp-moveables_id.def, line 180: entityDef 'moveable_pickaxe' previously defined at def/d3xp-moveables.def:138
WARNING: file def/d3xp-moveables_id.def, line 192: entityDef 'moveable_shovel' previously defined at def/d3xp-moveables.def:150
WARNING: file def/d3xp-moveables_id.def, line 204: entityDef 'moveable_notakeg1' previously defined at def/d3xp-moveables.def:162
WARNING: file def/d3xp-moveables_id.def, line 216: entityDef 'moveable_barrelv2' previously defined at def/d3xp-moveables.def:174
WARNING: file def/d3xp-moveables_id.def, line 228: entityDef 'moveable_notakeg2' previously defined at def/d3xp-moveables.def:186
WARNING: file def/d3xp-moveables_id.def, line 241: entityDef 'moveable_barrelv2b' previously defined at def/d3xp-moveables.def:198
WARNING: file def/d3xp-moveables_id.def, line 254: entityDef 'moveable_deadsentry_head' previously defined at def/d3xp-moveables.def:211
WARNING: file def/d3xp-moveables_id.def, line 267: entityDef 'moveable_deadsentry_body' previously defined at def/d3xp-moveables.def:224
WARNING: file def/d3xp-moveables_id.def, line 280: entityDef 'moveable_deadsentry_leg1' previously defined at def/d3xp-moveables.def:237
WARNING: file def/d3xp-moveables_id.def, line 293: entityDef 'moveable_deadsentry_leg2' previously defined at def/d3xp-moveables.def:250
WARNING: file def/d3xp-moveables_id.def, line 306: entityDef 'moveable_bot_tech_bag' previously defined at def/d3xp-moveables.def:263
WARNING: file def/d3xp-moveables_id.def, line 318: entityDef 'moveable_marine_helmet' previously defined at def/d3xp-moveables.def:276
WARNING: file def/d3xp-moveables_id.def, line 330: entityDef 'moveable_player_helmet' previously defined at def/d3xp-moveables.def:288
WARNING: file def/d3xp-moveables_id.def, line 342: entityDef 'moveable_barrel_lid' previously defined at def/d3xp-moveables.def:300
WARNING: file def/d3xp-moveables_id.def, line 356: entityDef 'moveable_ancient_staff' previously defined at def/d3xp-moveables.def:312
WARNING: file def/d3xp-moveables_id.def, line 368: entityDef 'moveable_d3xp_bench1' previously defined at def/d3xp-moveables.def:326
WARNING: file def/d3xp-moveables_id.def, line 380: entityDef 'moveable_d3xp_lamp1' previously defined at def/d3xp-moveables.def:338
WARNING: file def/d3xp-moveables_id.def, line 392: entityDef 'moveable_ancient_buzz_blade' previously defined at def/d3xp-moveables.def:350
WARNING: file def/gibs.def, line 253: entityDef 'env_ragdoll_skeleton' previously defined at def/d3xp-gibs.def:40
WARNING: file def/items.def, line 329: entityDef 'item_medkit' previously defined at def/d3xp-items.def:104
WARNING: file def/items.def, line 346: entityDef 'item_medkit_small' previously defined at def/d3xp-items.def:121
WARNING: file def/moveable_items.def, line 32: entityDef 'moveable_item_lantern' previously defined at def/d3xp-items.def:498
WARNING: file def/moveable_items.def, line 50: entityDef 'moveable_item_helmet' previously defined at def/d3xp-items.def:509
WARNING: file def/moveable_items.def, line 60: entityDef 'moveable_item_skull_pork' previously defined at def/d3xp-items.def:519
WARNING: file def/moveable_items.def, line 70: entityDef 'moveable_item_head_pork' previously defined at def/d3xp-items.def:530
WARNING: file def/moveable_items.def, line 80: entityDef 'moveable_item_torso_pork' previously defined at def/d3xp-items.def:541
WARNING: file def/moveable_items.def, line 90: entityDef 'moveable_item_rup_arm_pork' previously defined at def/d3xp-items.def:552
WARNING: file def/moveable_items.def, line 100: entityDef 'moveable_item_left_waist_pork' previously defined at def/d3xp-items.def:563
WARNING: file def/moveable_items.def, line 110: entityDef 'moveable_item_lup_leg_pork' previously defined at def/d3xp-items.def:574
WARNING: file def/moveable_items.def, line 120: entityDef 'moveable_item_rup_leg_pork' previously defined at def/d3xp-items.def:585
WARNING: file def/moveable_items.def, line 130: entityDef 'moveable_item_rup2_leg_pork' previously defined at def/d3xp-items.def:596
WARNING: file def/moveable_items.def, line 140: entityDef 'moveable_item_pelvis_pork' previously defined at def/d3xp-items.def:607
WARNING: file def/moveable_items.def, line 149: entityDef 'moveable_item_armor_security' previously defined at def/d3xp-items.def:186
WARNING: file def/moveable_items.def, line 158: entityDef 'moveable_item_medkit' previously defined at def/d3xp-items.def:198
WARNING: file def/mp.def, line 295: entityDef 'projectile_plasmablast_mp' previously defined at def/d3xp-mp.def:273
WARNING: file def/mp.def, line 460: entityDef 'player_doommarine_mp' previously defined at def/d3xp-mp.def:163
WARNING: file def/pda.def, line 19: entityDef 'moveable_item_pda' previously defined at def/d3xp-items.def:407
WARNING: file def/player.def, line 1127: entityDef 'player_doommarine' previously defined at def/d3xp-player.def:462
WARNING: file def/powerups.def, line 27: entityDef 'powerup_berserk' previously defined at def/d3xp-powerups.def:17
WARNING: file def/powerups.def, line 44: entityDef 'powerup_invisibility' previously defined at def/d3xp-powerups.def:39
WARNING: file def/weapon_bfg.def, line 89: entityDef 'moveable_item_bfg' previously defined at def/d3xp-items.def:423
WARNING: file def/weapon_chaingun.def, line 107: entityDef 'moveable_item_chaingun' previously defined at def/d3xp-items.def:433
WARNING: file def/weapon_flashlight.def, line 79: entityDef 'moveable_item_flashlight' previously defined at def/d3xp-items.def:442
WARNING: file def/weapon_handgrenade.def, line 90: entityDef 'moveable_item_grenades' previously defined at def/d3xp-items.def:451
WARNING: file def/weapon_handgrenade3.def, line 76: entityDef 'weapon_handgrenade' previously defined at def/weapon_handgrenade.def:28
WARNING: file def/weapon_handgrenade3.def, line 81: entityDef 'env_grenade_explodeinhand' previously defined at def/weapon_handgrenade.def:76
WARNING: file def/weapon_handgrenade3.def, line 90: entityDef 'moveable_item_grenades' previously defined at def/d3xp-items.def:451
WARNING: file def/weapon_handgrenade3.def, line 101: model 'worldmodel_handgrenade' previously defined at def/weapon_handgrenade.def:90
WARNING: file def/weapon_handgrenade3.def, line 128: model 'viewmodel_grenade' previously defined at def/weapon_handgrenade.def:101
WARNING: file def/weapon_handgrenade3.def, line 137: entityDef 'damage_grenadeDirect' previously defined at def/weapon_handgrenade.def:128
WARNING: file def/weapon_handgrenade3.def, line 147: entityDef 'damage_grenadeSplash' previously defined at def/weapon_handgrenade.def:137
WARNING: file def/weapon_handgrenade3.def, line 152: entityDef 'damage_grenadeSplash_inhand' previously defined at def/weapon_handgrenade.def:147
WARNING: file def/weapon_handgrenade3.def, line 220: entityDef 'projectile_grenade' previously defined at def/weapon_handgrenade.def:152
WARNING: file def/weapon_machinegun.def, line 105: entityDef 'moveable_item_machinegun' previously defined at def/d3xp-items.def:461
WARNING: file def/weapon_machinegun3.def, line 112: entityDef 'weapon_machinegun' previously defined at def/weapon_machinegun.def:32
WARNING: file def/weapon_machinegun3.def, line 120: entityDef 'moveable_item_machinegun' previously defined at def/d3xp-items.def:461
WARNING: file def/weapon_machinegun3.def, line 132: model 'worldmodel_machinegun' previously defined at def/weapon_machinegun.def:105
WARNING: file def/weapon_machinegun3.def, line 151: model 'viewmodel_machinegun' previously defined at def/weapon_machinegun.def:117
WARNING: file def/weapon_machinegun3.def, line 180: entityDef 'damage_bullet_machinegun' previously defined at def/weapon_machinegun.def:136
WARNING: file def/weapon_machinegun3.def, line 251: entityDef 'projectile_bullet_machinegun' previously defined at def/weapon_machinegun.def:165
WARNING: file def/weapon_plasmagun.def, line 109: entityDef 'moveable_item_plasmagun' previously defined at def/d3xp-items.def:470
WARNING: file def/weapon_rocketlauncher.def, line 116: entityDef 'moveable_item_rocketlauncher' previously defined at def/d3xp-items.def:479
WARNING: file def/weapon_shotgun.def, line 105: entityDef 'moveable_item_shotgun' previously defined at def/d3xp-items.def:488
WARNING: file def/weapon_shotgun3.def, line 102: entityDef 'weapon_shotgun' previously defined at def/weapon_shotgun.def:38
WARNING: file def/weapon_shotgun3.def, line 111: entityDef 'moveable_item_shotgun' previously defined at def/d3xp-items.def:488
WARNING: file def/weapon_shotgun3.def, line 127: model 'worldmodel_shotgun' previously defined at def/weapon_shotgun.def:105
WARNING: file def/weapon_shotgun3.def, line 168: model 'viewmodel_shotgun' previously defined at def/weapon_shotgun.def:121
WARNING: file def/weapon_shotgun3.def, line 196: entityDef 'damage_shotgun' previously defined at def/weapon_shotgun.def:162
WARNING: file def/weapon_shotgun3.def, line 224: entityDef 'debris_shotgunbrass' previously defined at def/weapon_shotgun.def:190
WARNING: file def/weapon_shotgun3.def, line 293: entityDef 'projectile_bullet_shotgun' previously defined at def/weapon_shotgun.def:218
WARNING: file particles/ktest.prt, line 13549: particle 'pointsoflight_red' previously defined at particles/ktest.prt:3035
WARNING: file particles/stlightbeam2.prt, line 30: particle 'stlightbeam2' previously defined at particles/stlightbeam.prt:56
WARNING: file particles/stlightbeam3.prt, line 30: particle 'stlightbeam3' previously defined at particles/stlightbeam.prt:86
Initializing event system
...583 event definitions
Initializing class hierarchy
...159 classes, 270512 bytes for event callbacks
Initializing scripts
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: Error: file script/weapon_flashlight.script, line 54: Unknown value "global_flashlight_intensity"


********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL

what could be the problem?
_________________
Изображение
https://rtcw.hu
Заголовок сообщения: Re: D3HDP - DooM 3 Essential HD Pack
СообщениеДобавлено: 23 июн 2022 14:03
Today I updated the project. Now all chart wheels in the game are fixed, new HD crosshair and many fixes for the textures.

https://www.moddb.com/mods/d3hdp-doom-3 ... al-hd-pack
Заголовок сообщения: Re: D3HDP - DooM 3 Essential HD Pack
СообщениеДобавлено: 09 ноя 2022 10:24
Hello! Yesterday I released a new important update: D3HDP 2.0. Only 2 gb, optimized textures, doubled quality.



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