HellBaron писал(а):
I understand! Indeed during my tests I see that: if trasparency isn't decided in mapping process that textures haves problems in other situations, cause areaportals etc.; just like I said about differences between doors from "dark" and "chateau". So, to keep compatibility with other custom maps, I will delete transparency from my new glasses ( sadness), but I replace that with another effect.
About Gtk Radiant, delete areaportals it's very easy, but in this case I will not continue with that. I will limit my work to "assault" map, I need to change texture of the "natter" mapobject (model on the camion), just making another copy of the same, but with different name (cause shader for dynamic model it's different) and for that matter mapobject looks black (no lightmap stage on shader!).
How I can change the texture of the natter with Radiant?
I don't think that it's possible to change a model's texture with
Gtk Radiant. You can only change the textures of objects which are created from brushes (textures).