Title: Munich
Filename: sp_muenchen2.pk3
Map: sp_muenchen2
Author: sd2009
Email: sd2009_2@yahoo.com
Version: 1.0
Description: Single player map for Return to Castle Wolfenstein
Thanks to Id Software, Gray Matters, Nerve, and Activision for
the great game, Splashdamage, Planetwolfenstein, Wolfmap, Wolfensteinx,
and all the other websites for their invaluable help. ydnar for
his q3map2 compiler.
Thanks to the mappers: Vicpas (The Motivator), Detoeni, Kat, Wezelkrozum,
Obsidian, and all those that I forgot to mention from the Splash
Damage forum. Thanks for Alexander for testing and offering improvements
with Vicpas.
Disclaimer: The map was created with only one thing in mind, having
fun. No historical accuracy was taken into consideration.
Copyright (C): The Wolf engine is copyright (C) Id Software
Other maps:
Might be released: sp_ muenchen.pk3, sp_byblos.pk3, sp_byblos2.pk3,
sp_bybloscat.pk3, sp_jbeil.pk3, sp_hitler.pk3, sp_tobruq.pk3, sp_alalamein.pk3
Will never be released: sp_byblos1.pk3, sp_byblosharb2.pk3
Release 3 date: 20110203 at 23:32 pm.
Release 4 date: 20110212 at 02:11 a.m. (minor improvements)
Release 5 date: 20110225 at 01:36 a.m. (minor fixes)
Release 6 date: 20110314 at 13:25 a.m. (minor clipping fixes)
Installation:
1) Put the files sp_muenchen2.pk3 and sp_pak1j.pk3 in your Return
to Castle Wolfenstein/main/ directory
2) Start Return to Castle Wolfenstein Single Player
3) Open the console by pressing the ~ key
4) Type /spmap sp_muenchen2 then press the key enter.
Uninstall:
Remove the above mentioned files from your Wolfenstein/main folder
Mission: You must kill General Heinz Guderian and get his book.
You might see Heinrich Himmler in the group of the officers in his
meeting. Kill him also, although this is not an mentioned objective.
The movie introduction is in German. I find it very inconvenient
to let the german officers speak English with a german accent. This
translation of the dialog makes life easy for you: The officer playing
Heinz Guderian is telling the others that Hitler did not accept
one of his plans and that they should modify it. Have fun!
This map is a hard one.
Game type: Single Player
New Textures: Yes, a lot (about 95%)
New Sounds: Yes, (some)
New shaders: Yes, many
New MD3s: Lots of them
New ASEs: No
Build Time: Difficult to tell. I started working on this map in
2003. The first release was poor. The terrain did not work at that
time with gensurf and other tools. EasyGen 1.42 was not easy either.
With release 3, I was able to fix most of the problems. This was
my first map with rtcw, and it was my sandbox. I learned mapping
with this map. I reconstructed this map after discovering some techniques
with my map sp_byblosharb2 and I re-applied all of the collected
know-how with other maps from my collection to it several times.
This map has had an intensive and a long history of modifications.
Compiler: Q3Map2 version 2.5.16 (release 3)
Compiling Machine: Q6600 four core 2.4 GHz CPUs 4GB ram Windows
XP sp2 (release 2)
Macbook pro in Windows XP mode 2GB ram (release 3)
Compilation Time: about 4 minutes with (bsp, -nocollapse, light,
super 2, bounce 8)
aas: b0 and b1 about 14 minutes
Map size : It is a medium sized map and was created with a 33 x
33 pixels height map.
Base: New map with a completely new environment and landscape.
Tools used: GTKRadiant 1.4.0, EasyGen 1.42, the terrain shaders
were manually created.
Gimp 2.6.x, paintbrush.exe, Crimson Editor 3.7, GMAX 1.2, perl,
Audacity 1.2.6,
and irfanview32.exe.
Tests: The map was tested on the above mentioned systems and even
on a super slow Celeron 533 MHz machine with only 320 MB ram and
an Intel i752 GPU on the mainboard. It works with a slow frame rate
that ranges between 7-25 frames per second. If you experience strange
display problems, you must change the settings of Lighting under
System to light map (high). Leave the other settings as low as possible
if you have a very old system. For Win98SE users: Please make sure
that the file names are in lower case. The wolf engine might not
find the briefing text if the file sp_pak1j.pk3 is in upper case.
The geometrical shapes have a lower quality with the Celeron testing
machine. This map suffered from the
shader overflow bug and was compiled with the -nocollapse option.
Bugs: The 3D accelerator might show irregular terrain shadows in
some spots, if the map is compiled with the q3map2 terrain syntax.
The map looks fine if it is compiled with the q3map1 terrain syntax
though but the shadows will be too thin. Any suggestions for improvements
are welcome. Compiling the map with the ATI X1900 3D adapter shows
less irregular terrain shadows than the compilation with the Macbook
Pro 3D accelerator Nvidia GeForce 8600M GT. I hope that ydnar can
offer a solution for the compatibility problem between the EasyGen
terrain syntax and the q3map2 syntax.
The ammunition counter shows a lower value when the player picks
up a 9mm or 7.92mm weapon for the first time.
Copyright / Permissions
You may distribute this map as you like if this file is included
and it is intact.
If you want to use any part of this package, please get my written
permission.
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