HellBaron писал(а):
I don't have it in mind as some many others :/, also the article I read some years ago is disappeared. You can find it in terrain.shader in Wolf:ET or in terrain.shader of Korfe, a good Rtcw sp map. Maybe the only custom map that use this updated system. But for Rtcw maps was available fromthe release of Radiant 1.2 (2002) and Rtcw patch 1.33 updated the game for the correct work of maps created on updated editor. Unfortunately, with the patch, they don't have updated the maps..
I compare Korfe and vanilla shader. To be short, main difference:
vanilla
Код:
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/stone/mxrock0b.tga
rgbGen vertex
tcmod scale 0.1 0.1
korfe
Код:
q3map_lightmapsamplesize 16
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_nonplanar
q3map_shadeAngle 160
q3map_tcGen ivector ( 1280 0 0 ) ( 0 1280 0 )
{
map textures/stone/mxrock3aa.jpg
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO