HellBaron писал(а):
For sure Rtcw deserved a better work about rendering and mapping possibility. We talking about that..
Simply not possible at the time they made the game. Sure, you talked about that, but that means nothing. We can talk about how green the sun shines, which doesn't make it true.
Your Core i7 with tons of gigs of ram, and a graphics card with countless renderpipes, and gigs of ram too, was just a wet dream for people rendering still images of short movies, back then.
When the game was released, an average PC, used by normal users had far less ram than your recent graphics card.
HellBaron писал(а):
Quake 3 Team Arena engine dont adds anything about graphic, so my answer was correct, Rtcw use the same rendering of Quake 3, with no one modification. Both games uses outdated GL 1.2.1, of october 1998, instead of GL 1.3 of summer 2001, used ONLY in 2003 in W:ET. The thing of Rtcw was released 3 years before Doom 3 means nothing about 3d progress.
OpenGL 1.3 was released three month before RtCW was released. Did you think, that anybody in the gaming industry is idiot enough, to use such new features, which adds just minor to the graphics per se, at the risk to add more bugs than the team have normally to fix before release?
Not to mention, that the release had to be before christmas.
It was the right decision to leave it as it was, and take the advantage of OpenGL 1.3 with the next title, W:ET.
Just again: Back then, the game had top notch graphics. If you think, it isn't shiny and beautyful enough, leave the game, and play some CoD: Black Science Fiction Warfare Cutsceneinferno Fuckshit.
HellBaron писал(а):
GL 1.3: adds more informations about texturing, complex possibility about fogging, reflections (cube maps) and specular trilinear ppl ( supported but unused by MOHAA, SOF 2, JK2, etc...), multisampling etc.
GL 1.4: Rtcw engine updated to this version of GL for Call of Duty!
GL 1.5: exploited by Doom 3 in every way..
MoH:AA was released even more than a half year after RtCW, and it's graphics wasn't on the same level. Call of Duty, which had slightly better graphics, was released nearly two years after RtCW.
And Doom 3, as i said before was even three years later.
Beside the fact, that the feature set added with every version wasn't a revolution, so you can't expect a revolution in graphics, just by using the next version of OpenGL.