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Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 02 фев 2015 07:19
Errors to Correct - Dark Matters Part 2 (Final)

laborator
shot0029, shot0030: Both sides of this cremator have pipes that aren't solid. Make them solid with the clip_weap texture.
shot0031, shot0032: These lights are not solid. Make them solid with the clip_weap texture.
shot0033, shot0034: These lamps are sparking, but there is no bulb there. Add a bulb on them.
shot0035-shot0037: There is an overlapping texture inside of the windows on these doors. Adjust the textures on both.
shot0038, shot0039: These lights are not solid. Make them solid with the clip_weap texture.
shot0040: This lamp is sparking, but there is no bulb there. Add a bulb on it.
shot0041: This ring is sticking through the finger. Adjust the ring's position.
shot0042, shot0043: These lamps are shining. Fix them.
shot0044: This organ is sticking through the lamp. Move the organ away from the lamp.
shot0045: This lamp is shining. Fix it.
shot0046: This organ is sticking through the lamp. Move the organ away from the lamp.
shot0047: There is unneeded clipping on this model. Adjust the clipping so that it only covers the shape of the model.
shot0048: This lamp is shining. Fix it.
Notes:
1. You are clipping models with the clip texture, instead of clip_weap. Please address this issue.
2. You need to place the trigger_aidoor entity on all doors. This will stop the doors from shutting when an AI or the player is near an open door. The map depot needs trigger_aidoors as well.

laborator2
shot0049: The mess of organs and gore is not present at the map's beginning. Add the mess of organs and gore from the last map to give continuity. Also, the lamp that is standing is shining. Fix it.
shot0050, shot0051: These flames need to be centered inside of the alien models. They are floating currently.
shot0052, shot0053: When I press the button to open the door from the second time onwards, I can see and hear metal breaking nearby. Remove the metal effect and sound, because there are better ways to make the button open the door.
shot0054: This cable is going through the machinery. Adjust the cable's position to fix this.
shot0055: I can still jump onto the machinery by walking up the cable, and touch the non-solid parts. Fix this by placing a clip brush to prevent the player from climbing the cable.
shot0056, shot0057: This cable is going through the machinery. Adjust the cable's position to fix this.
shot0058: I can still jump onto the machinery by walking up the cable, and touch the non-solid parts. Fix this by placing a clip brush to prevent the player from climbing the cable.
shot0059: This button is overlapping with the panel's texture when the player presses it. Adjust the button or the panel's size to fix this.
shot0060-shot0063: These corpses are floating. Lower them.
shot0064: Why is the player given ammo for the Tesla gun? I didn't receive this weapon anywhere. Remove the Tesla gun ammo if the Tesla gun is not present in Dark Matters. This will also make this table less crowded.
shot0065, shot0066: I can still see the protosoldier spawning. Move the trigger that spawns him, so that the player can't see him spawn.
shot0067: Why doesn't the protosoldier charge the player? This fight is more boring than challenging, because he doesn't come after the player. Solution: Improve his AI script. (Let me know if you need help with this.)
shot0068: This model is buried in the floor, and the alien's head is shaking for some reason. Adjust the model's position to fix this.
shot0069: Why doesn't the protosoldier charge the player? This fight is more boring than challenging, because he doesn't come after the player. Solution: Improve his AI script. (Let me know if you need help with this.)
Notes:
1. You are clipping models with the clip texture, instead of clip_weap. Please address this issue.
2. You need to place the trigger_aidoor entity on all doors. This will stop the doors from shutting when an AI or the player is near an open door.
3. Please, change the annoying rock music (during the fight with the protosoldiers) to something else. This is Rtcw, not Guitar Hero. :rolleyes:
4. The cutscene at the end of this map will be better if you add this to the trigger endmap in the AI script:
Код:
trigger endmap
{
changelevel alienka silent nostats
}

The silent command will remove the "level complete" music that currently plays after the cutscene ends, which will make the cutscene more dramatic.

I'm finished, once again, with the testing. :D


У вас нет необходимых прав для просмотра вложений в этом сообщении.
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 02 фев 2015 15:39
Hello, Yo&hik.
If you have not time to correct these errors pointed by Ronboy, send the .map files by email and i will do it for you.
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 18 апр 2015 15:47
Some RTCW's fans are expecting the English version.
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 18 апр 2015 17:11
vicpas писал(а):
Some RTCW's fans are expecting the English version.


Many bug fixes would also be appreciated... :)
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 21 апр 2015 14:54
Hello all,
I need help.
I can't play this addon. I follow all instructions but apears the message " couldn't load error".
I am wrong or the folder which I downloaded have something?
Thanks in advance!
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 21 апр 2015 16:03
Hello, melc_av.
I suggest you wait for final version.
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 22 апр 2015 00:44
vicpas писал(а):
Hello, melc_av.
I suggest you wait for final version.


Vicpas is right. Don't get me wrong - Dark Matters is great, but it's currently missing an English version, and there are still many bugs to fix.
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 22 апр 2015 12:49
Thak you both for the answer.
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 20 июн 2015 00:23
Walkthrough Videos:
Level 1:
Level 2:
Level 3:
Level 4 and Ending:
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 20 июн 2015 04:51
vicpas писал(а):
Walkthrough Videos


Hello, Vicpas. Do you know if an updated version of Dark Matters will arrive? Nice walkthrough videos, by the way. :+:
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 20 июн 2015 15:05
No, Yo$hik is very busy with real life.
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 20 июн 2015 18:00
vicpas писал(а):
No, Yo$hik is very busy with real life.


We can discuss this through emails. I will send you one very soon.

About your walkthrough videos, I've wrote an update about them on my website. Link: http://mikebwolf.wix.com/ronboyproductions#!New-Rtcw-SP-Videos-Uploaded/c12im/55857d0b0cf2a5839d90bfd6
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 20 июн 2015 20:32
I've written a review for Dark Matters! Check my website for more information: http://mikebwolf.wix.com/ronboyproductions#!New-Ronboy-Review-Written/c12im/5585a2240cf23681a5614b74
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 29 июн 2015 18:26
Hello, Comrades.
I am working on English version for this SP Mod, but i am having problem with this model shown on pic attached, because the program GtkRadiant crashes on stage "AddTriangleModels".

The model has key: modelscale and value: "0.03". and GtkRadiant accepts value 0.08 for this model or above this value. but the model is too large.
I tryed modelscale_vec, but the problem persists.

Any ideas or another model?
Вложение:
imagem.JPG


У вас нет необходимых прав для просмотра вложений в этом сообщении.
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 29 июн 2015 19:49
vicpas писал(а):
Hello, Comrades.
I am working on English version for this SP Mod, but i am having problem with this model shown on pic attached, because the program GtkRadiant crashes on stage "AddTriangleModels".

The model has key: modelscale and value: "0.03". and GtkRadiant accepts value 0.08 for this model or above this value. but the model is too large.
I tryed modelscale_vec, but the problem persists.

Any ideas or another model?
Вложение:
imagem.JPG


Maybe reduce the model in a 3D program, save and load in GtkRadiant?
I think GtkRadiant is bad reduces models. -_-
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