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Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 08 янв 2016 11:26
Hi Yo$hik! This is the default shader I was talking about, it dont work on knight model. Very strange because knt.tga texture it's ready for shader blending ( have alpha mask).

Anyway models.shader script it's a complete mess, to correct shader I can abuse of "divide and impera" trick (duplicate of shaders of rtcw in other sp_pack to work in parallel). In other games this make complete overwrite of effect (quake3, SoF2, JK2, WolfMP!) it's a mathematic operation: logically +1 (def shader) -1 (copied shader) = 0 (no effect) so bunch of errors. Rtcw work inverse, work better with duplicate... You too have used this technique in Vendetta. I discovered this when my fg42 reflection work only with your mod, I've checked and then I covered all the game of new things. Example fixed "mustac" on drunk soldier in village1, invisible by default but present (...), applied body effects of ubersoldier in proto and improved other surfaces and npcs. But knight armor it's the only dynamic model that "resist".
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 09 янв 2016 01:00
HellBaron писал(а):
Hi Yo$hik! This is the default shader I was talking about, it dont work on knight model. Very strange because knt.tga texture it's ready for shader blending ( have alpha mask).

Anyway models.shader script it's a complete mess, to correct shader I can abuse of "divide and impera" trick (duplicate of shaders of rtcw in other sp_pack to work in parallel). In other games this make complete overwrite of effect (quake3, SoF2, JK2, WolfMP!) it's a mathematic operation: logically +1 (def shader) -1 (copied shader) = 0 (no effect) so bunch of errors. Rtcw work inverse, work better with duplicate... You too have used this technique in Vendetta. I discovered this when my fg42 reflection work only with your mod, I've checked and then I covered all the game of new things. Example fixed "mustac" on drunk soldier in village1, invisible by default but present (...), applied body effects of ubersoldier in proto and improved other surfaces and npcs. But knight armor it's the only dynamic model that "resist".


It's interesting that many small things (and some big things) were omitted from the final version of Rtcw.
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 09 янв 2016 01:23
Maybe omitted or forgotten.
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 10 янв 2016 21:09
Probably. Today, some minutes ago I've released the new update, the v4.5.

http://www.moddb.com/mods/rtcw-venom-mo ... d-v45-gold

The difference of space required it's few mb more than previous, but it contains new effects (flares and new reflections), fixed HUD elements (HD crosshairs and fonts) and reordered files, widescreen fix 1.42c assets not more on sp_pak4 (part of GOTY patch), and deleted custom AI from that unofficial patch.

some pictures:
http://www.moddb.com/mods/rtcw-venom-mo ... -font-menu
http://www.moddb.com/mods/rtcw-venom-mo ... -and-fonts
http://www.moddb.com/mods/rtcw-venom-mo ... ight-tesla
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 11 янв 2016 00:28
HellBaron писал(а):
Probably. Today, some minutes ago I've released the new update, the v4.5.

http://www.moddb.com/mods/rtcw-venom-mo ... d-v45-gold

The difference of space required it's few mb more than previous, but it contains new effects (flares and new reflections), fixed HUD elements (HD crosshairs and fonts) and reordered files, widescreen fix 1.42c assets not more on sp_pak4 (part of GOTY patch), and deleted custom AI from that unofficial patch.

some pictures:
http://www.moddb.com/mods/rtcw-venom-mo ... -font-menu
http://www.moddb.com/mods/rtcw-venom-mo ... -and-fonts
http://www.moddb.com/mods/rtcw-venom-mo ... ight-tesla


Good news, HellBaron. I will share this release via one of my website updates. :)
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 11 янв 2016 14:05
Thank you Ron Boy. Good day.
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 14 янв 2016 18:47
good work, looks very promisingly :2beer:
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 15 янв 2016 19:00
Thank you Yo$hik!
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 21 фев 2016 20:59
http://www.moddb.com/mods/rtcw-venom-mo ... d-v46-gold

Hi everyone! This is the new Venom mod v4.6. Adjusted lot of things, new crosshairs, new detail textures and some corrected textures for models and levels. Optimizated multiplayer files, with new effects from SP.
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 23 фев 2016 00:36
HellBaron писал(а):
http://www.moddb.com/mods/rtcw-venom-mod/downloads/rtcw-venom-mod-v46-gold

Hi everyone! This is the new Venom mod v4.6. Adjusted lot of things, new crosshairs, new detail textures and some corrected textures for models and levels. Optimizated multiplayer files, with new effects from SP.


Great news. As usual, I'll share this new release to other places via one of my website updates. :D
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 25 фев 2016 11:10
Thank you ronboy! This is the last release, since someone will complete a really good retexture pack. Hope will be useful for mappers, it's fully of effects and decorations. Most of they was in plan on original development 1999-2001. Enjoy!
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 26 фев 2016 16:12
Is this the last release? Will be?
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 26 фев 2016 16:47
Ряд игроков сообщали, что возможны вылеты ..
_________________
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Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 27 фев 2016 00:47
HellBaron: Your welcome. Thanks for your hard work, and thanks for informing us of the retexture pack that's in development. :+:

Vicpas: Yes, HellBaron wrote that this is his last release for the Venom Mod on his post.
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 27 фев 2016 13:10
Anders Basymowsky, вылеты?

Ron Boy dont get me wrong xD, I meaning I hope someone will make a complete texture pack.
Yes vicpas, it's the last. I do not have more time for playing as in past, same thing for modding too.
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