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Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 09 июл 2017 22:20
Thanks. I also restored all default models of weapons, I mean as Wolf:ET with thompson pre-release. The default 3rd person model of this weapon was indeed the alpha model, never replaced before release of RTCW. I mean, no matter have one HD model if all the game looks like a 2001 shooter! So for a question of atmosphere, keeping the progress about shader and new textures, I keep the old ones. Also HD models still dont works with newest IoRTCW multiplayer.
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 18 июл 2017 15:03
Someone knows which texture is? I really can't find it, the map is communique (mp_base).
I want improve this before release the new update because it's a very common texture used in many maps.


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Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 18 июл 2017 19:40
HellBaron писал(а):
Someone knows which texture is? I really can't find it, the map is communique (mp_base).
I want improve this before release the new update because it's a very common texture used in many maps.

perhaps metal_misc/ametal_m04a
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Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 18 июл 2017 23:54
Yes, thank you! My mistake, missing shader for my effect, maybe accidently deleted, now works!


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Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 20 июл 2017 22:41
Released Venom Mod v5.4. Main updates in the log on the download page.

http://www.moddb.com/mods/rtcw-venom-mo ... om-mod-v54
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 20 июл 2017 23:30
HellBaron писал(а):
Released Venom Mod v5.4. Main updates in the log on the download page.

http://www.moddb.com/mods/rtcw-venom-mo ... om-mod-v54



Awesome! I'll advertise this to other Rtcw websites, as usual. Thanks for your never-ending dedication! :2beer:
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My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 09 авг 2017 16:41
I fixed couple things, in multiplayer, maybe I will update the file v5.4. I found a strange issue, my effect on mauser rifle disappears ( not completely) when we are germans and works in allied squad.


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Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 16 авг 2017 01:23
https://youtu.be/Lv4Q6U1u4jo
This kind of video scares the occasional gamer, especially if made using cheats.
For example Olaric, I kill him using 2 dinamite, 6 grenates and 150 rounds of machineguns (mp40, thompson and sten). The problem are zombies left after his death :D
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 16 авг 2017 03:10
HellBaron писал(а):
https://youtu.be/Lv4Q6U1u4jo
This kind of video scares the occasional gamer, especially if made using cheats.
For example Olaric, I kill him using 2 dinamite, 6 grenates and 150 rounds of machineguns (mp40, thompson and sten). The problem are zombies left after his death :D


Maybe it would scare players, but it might also encourage them to cheat due to the difficulty.

I understand that the purpose of this video is to show that the Venom Mod makes the bosses tougher than they are in the original game, but why demonstrate that with cheats? Cheating is boring and I strongly disapprove of it. :zzz:
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 16 авг 2017 20:21
Of course it's boring, cheats are made only for testing!

However I found lots of sounds and pieces of unused conversations in sp_pak1. One of missing message is findable in escape1 during the conversation between two guards just before the stairs. During a little pause developers deleted "I going to report in radio room". Maybe sounds a bit different in english version, I translate from italian Rtcw, but everything was dubbed in italian. So this is impossible to change in ai files. How is possible add this in the conversation?
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 16 авг 2017 23:39
HellBaron писал(а):
Of course it's boring, cheats are made only for testing!

However I found lots of sounds and pieces of unused conversations in sp_pak1. One of missing message is findable in escape1 during the conversation between two guards just before the stairs. During a little pause developers deleted "I going to report in radio room". Maybe sounds a bit different in english version, I translate from italian Rtcw, but everything was dubbed in italian. So this is impossible to change in ai files. How is possible add this in the conversation?


I agree; cheats should only be used for testing purposes.

About the unused dialogues, I'm already aware of the radio room dialogue that you're referring to. Perhaps the authors did this because AI sometimes have trouble with going up stairs, and the guard that was supposed to use this dialogue would need to walk up 2 stairwells to get to the radio room (this is where an officer and soldier can be found having a conversation).

You actually need to modify the .ai (and possibly the .script) files to add or remove any dialogues. It's not that difficult, in my opinion. :)
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 17 авг 2017 10:39
HellBaron писал(а):
Of course it's boring, cheats are made only for testing!

However I found lots of sounds and pieces of unused conversations in sp_pak1. One of missing message is findable in escape1 during the conversation between two guards just before the stairs. During a little pause developers deleted "I going to report in radio room". Maybe sounds a bit different in english version, I translate from italian Rtcw, but everything was dubbed in italian. So this is impossible to change in ai files. How is possible add this in the conversation?


Dialoghi non aggiungono difficile. Questo è o AI o file di Script.
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Как легко и приятно проходить через лес, распадаясь на пятна камуфляжа СС
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 17 авг 2017 11:29
How I can do that? The problem is those wav. files aren't listed in ai and script files as the level music used in different moments. After all I'aint a mapper, I lack of some knowledge. Conversations are there under different names, triggers, talks, animations, move to markers etc. but no one wav file in list to add or correct..
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 17 авг 2017 12:22
to HellBaron
They are all used, cheking on steam-version.

Your example: it's file "axis2_radio_room.wav" from sp_pak1. This dialog belongs to "nazi2" from escape1.ai
Activator:
Код:
 trigger reply2b
   {
      accum 0 abort_if_not_equal 0
      playsound Esc1Nazi2_5
   }


where Esc1Nazi2_5 it's "sound/scenaric/escape1/axis2_radio_room.wav"
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 17 авг 2017 14:03
HellBaron писал(а):
How I can do that? The problem is those wav. files aren't listed in ai and script files as the level music used in different moments. After all I'aint a mapper, I lack of some knowledge. Conversations are there under different names, triggers, talks, animations, move to markers etc. but no one wav file in list to add or correct..


Come si spiega ... forse sarebbe meglio se dici a me "sorse una frase.
Ti aiuterò.
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Как легко и приятно проходить через лес, распадаясь на пятна камуфляжа СС
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