Текущее время: 28 мар 2024 20:58

Часовой пояс: UTC + 3 часа


Правила форума


Внимание! Все права на материалы опубликованные в этом форуме принадлежат их авторам! Перепечатка туториалов и статей разрешена только со ссылкой на этот сайт! В противном случае факт перепечатки считается нарушением авторских прав!



Новая тема Ответить
Страница 16 из 34
[ Сообщений: 510 ]
На страницу Пред.  1 ... 13, 14, 15, 16, 17, 18, 19 ... 34  След.
Автор
Сообщение
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 17 авг 2017 23:28
Yo$hik писал(а):
They are all used, cheking on steam-version.

Your example: it's file "axis2_radio_room.wav" from sp_pak1. This dialog belongs to "nazi2" from escape1.ai
Activator:
Код:
 trigger reply2b
   {
      accum 0 abort_if_not_equal 0
      playsound Esc1Nazi2_5
   }


where Esc1Nazi2_5 it's "sound/scenaric/escape1/axis2_radio_room.wav"


Strange, because I've never seen this trigger activated on all playthroughs of escape1. Maybe the accum value is incorrect, and therefore the dialogue is never spoken?
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 18 авг 2017 19:04
This trigger works fine, the problem are in another part. What stop the guard to say this part is the script of his actions.

RESTORED! Tested in international Rtcw, so will works perfectly under every language, I change script, no added sound. I reordered action script of the guard, now the scene looks more realistic and smooth, especially in english.

http://www.moddb.com/members/hellbaron8 ... og-escape1

Also I reuploaded v5.4 on moddb with this fix:
-UPDATE 18/08/17-
Restored an incomplete conversation in escape1 level (SP).
Fixed some textures and effects (SP/MP).
Fixed AXIS arms in first person with correct texture (MP).
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 31 окт 2017 12:01
Hello everyone, I need a little help. Someone knows which texture is it? The level is swf, just above the gates of u-boot bunker.


У вас нет необходимых прав для просмотра вложений в этом сообщении.
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 29 ноя 2017 03:46
Hello. HellBaron
Excuse me for delay, the texture is "xlab_wall/xmetal_c03"
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 17 дек 2017 19:12
Hello vicpas! Thank you, I already found it some time ago. For now I sospended every work.
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 18 дек 2017 00:29
HellBaron писал(а):
Hello vicpas! Thank you, I already found it some time ago. For now I sospended every work.


I'm glad that you're still working on the Venom Mod, even though you will be temporarily stopping work on it. You are doing a great job with your work, don't forget that! :D
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 24 дек 2017 17:29
Thank you. I think I will complete my work only when the renderer of Rtcw will be updated, now is still outdated on every source port. I cannot add detail textures on many levels for that matter, also, I repeat, still present a problem with nvidia driver and all reflective surfaces aren't visibile ( works fine on Amd and android).
However, also for this issue many players had not seen all my changes in game, many in latest version (v5.4).
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 05 янв 2018 21:01
HellBaron писал(а):
Thank you. I think I will complete my work only when the renderer of Rtcw will be updated, now is still outdated on every source port. I cannot add detail textures on many levels for that matter, also, I repeat, still present a problem with nvidia driver and all reflective surfaces aren't visibile ( works fine on Amd and android).
However, also for this issue many players had not seen all my changes in game, many in latest version (v5.4).

Have you used iortcw? Write your suggestions to this guy here
https://github.com/iortcw/iortcw
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 06 янв 2018 13:24
Hello Wolf! I wrote several times to Manatarms, but he's not interested to solve this shader problem on his engine.

nVidia drivers renders only
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA ( also used in map "surfaces", but are materials taken directly from Quake 3)

The way of Gray Matter for Rtcw, and that I used too for many effects is:
blendFunc GL_ONE_MINUS_DST_ALPHA GL_ONE (this one won't work with GeForce)

Both blendFunc are part of original renderer id tech 3 ( source: shader manual id tech 3).
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 06 янв 2018 18:39
HellBaron писал(а):
Hello Wolf! I wrote several times to Manatarms, but he's not interested to solve this shader problem on his engine.

nVidia drivers renders only
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA ( also used in map "surfaces", but are materials taken directly from Quake 3)

The way of Gray Matter for Rtcw, and that I used too for many effects is:
blendFunc GL_ONE_MINUS_DST_ALPHA GL_ONE (this one won't work with GeForce)

Both blendFunc are part of original renderer id tech 3 ( source: shader manual id tech 3).


Interesting information. Sad news that MAN4ARMS isn't interested to solve the shader problem though. :(
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 20 янв 2018 18:23
Successfully converted 95% of advanced shader for NVIDIA videocards, reflections of Rtcw logo in console and various decals of the game still disabled under thoose chipsets. Tonight I will release v5.4 for nvidia on moddb.
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 21 янв 2018 15:28
RTCW Venom mod v5.4 for nVidia released!

http://www.moddb.com/mods/rtcw-venom-mo ... vidia-only

No texture changes from standard v5.4, "only" converted all shaders to work on nvidia videocards.
For every issue or problem just text me here.
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 21 янв 2018 17:37
HellBaron писал(а):
RTCW Venom mod v5.4 for nVidia released!

http://www.moddb.com/mods/rtcw-venom-mo ... vidia-only

No texture changes from standard v5.4, "only" converted all shaders to work on nvidia videocards.
For every issue or problem just text me here.


Great news, HellBaron. I'll advertise this download via one of my website updates. :+:
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 26 янв 2018 10:02
Thank you for support Ron Boy.
Заголовок сообщения: Re: RTCW - Venom MOD.
СообщениеДобавлено: 11 фев 2018 07:25
HellBaron писал(а):
Thank you for support Ron Boy.


No problem. By the way, I tried running the Venom Mod alongside RealRTCW 2.2. I'm aware that these 2 mods are compatible, but I'm getting the strange lighting effect shown on the attached screenshots. Notice how character's faces and various textures are 'washed out'; they are too bright. How can I fix this?

I recall that deleting the wolfconfig.cfg file fixes the issue, but it didn't work for me now. :(


У вас нет необходимых прав для просмотра вложений в этом сообщении.
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Показать сообщения за:  Поле сортировки  
Страница 16 из 34
[ Сообщений: 510 ]

Часовой пояс: UTC + 3 часа


Кто сейчас на конференции

Сейчас этот форум просматривают: нет зарегистрированных пользователей и гости: 2


Кто сегодня был на конференции за последние 24 часа

Пользователи смотревшие этот форум за последние 24 часа: нет зарегистрированных пользователей и 42 гостей


Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать свои сообщения
Вы не можете удалять свои сообщения
Вы не можете добавлять вложения
Перейти:  

Работает на phpBB © 2000, 2002, 2005, 2007 phpBB Group
Русская поддержка phpBB