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Заголовок сообщения: Re: RealRTCW Realism Mod by WolfETPlayer
СообщениеДобавлено: 13 ноя 2017 22:53
Eugeny, WolfETPlayer, отличные новости :2beer:
Заголовок сообщения: Re: RealRTCW Realism Mod by WolfETPlayer
СообщениеДобавлено: 13 ноя 2017 23:16
Как тебе идея дополнить твою коллекцию стволов италийской Beretta OVP M-1918 http://www.mediafire.com/file/df2kujf9w ... M-1918.zip

Изображение
Заголовок сообщения: Re: RealRTCW Realism Mod by WolfETPlayer
СообщениеДобавлено: 14 ноя 2017 21:20
Yo$hik писал(а):
Как тебе идея дополнить твою коллекцию стволов италийской Beretta OVP M-1918 http://www.mediafire.com/file/df2kujf9w ... M-1918.zip

Изображение


Я конечно схоронил, но кто её анимировать то будет? Да и не стоит оно того. Сеттинга подходящего в вольфе все равно нету.
Тем более щас наткнулся на какие то идиотские ограничения/баги движка на новые пушки, пока не добавляю. Надеюсь разберусь с этим.
Заголовок сообщения: Re: RealRTCW Realism Mod by WolfETPlayer
СообщениеДобавлено: 15 ноя 2017 16:35
А можно добавить опцию отключения автоперезарядки, как в Doom3?
_________________
A jack of all trades, master of none. GtkRadiant and programming is my weak point.
Заголовок сообщения: Re: RealRTCW Realism Mod by WolfETPlayer
СообщениеДобавлено: 20 ноя 2017 16:29
Ron Boy писал(а):
N3rwitZ писал(а):
With this project alive, RTCW can handle smoother on latest hardware on the market no? Such as it is, the just announced Radeon gfx card, which sounds game.


I'm not sure about that. AMD graphics cards (and their associated drivers) tend to create issues such as visible black lines on skyboxes and even worse: lag.

I prefer Nvidia for graphics cards, where such issues don't occur. :yes:

I noticed, when ATI was swallowed and eated by AMD, videocards became moar worse :angry:
In earlier time, I was an ATI fan.
_________________
Сибиряк безгранично любит свою угрюмую природу; он черпает в ней силу. ©Моисей Борухович Аксѣльродъ
Заголовок сообщения: Re: RealRTCW Realism Mod by WolfETPlayer
СообщениеДобавлено: 21 ноя 2017 00:42
John Warner писал(а):
I noticed, when ATI was swallowed and eated by AMD, videocards became moar worse :angry:
In earlier time, I was an ATI fan.


I see that you're still alive, John Warner. :D

I've always preferred NVIDIA over AMD, because NVIDIA works better with both old and new games.
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: RealRTCW Realism Mod by WolfETPlayer
СообщениеДобавлено: 21 ноя 2017 02:04
Ron Boy писал(а):
I see that you're still alive, John Warner. :D

Hi!
I`m like a Lenin - forever (russians says "always") alive :D
_________________
Сибиряк безгранично любит свою угрюмую природу; он черпает в ней силу. ©Моисей Борухович Аксѣльродъ
Заголовок сообщения: Re: RealRTCW Realism Mod by WolfETPlayer
СообщениеДобавлено: 21 ноя 2017 04:56
AidenDemon писал(а):
А можно добавить опцию отключения автоперезарядки, как в Doom3?

в теории можно
_________________
Официальный сайт Project-X

Заголовок сообщения: Re: RealRTCW Realism Mod by WolfETPlayer
СообщениеДобавлено: 26 ноя 2017 01:04
Making loadscreens for RealRTCW that supporting both 16:9 and 4:3 display formats.
Вложение:
escape1.jpg


У вас нет необходимых прав для просмотра вложений в этом сообщении.
_________________
A jack of all trades, master of none. GtkRadiant and programming is my weak point.
Заголовок сообщения: Re: RealRTCW Realism Mod by WolfETPlayer
СообщениеДобавлено: 26 ноя 2017 05:31
AidenDemon писал(а):
Making loadscreens for RealRTCW that supporting both 16:9 and 4:3 display formats.
Вложение:
escape1.jpg


Nice work, Aidendemon. However, I saw various spelling mistakes. Please allow me to assist you and WolfETPlayer with correcting any spelling/grammar errors, so when it's released to the community, there will be no mistakes. :D
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: RealRTCW Realism Mod by WolfETPlayer
СообщениеДобавлено: 26 ноя 2017 10:04
Ron Boy писал(а):
I saw various spelling mistakes. Please allow me to assist you and WolfETPlayer with correcting any spelling/grammar errors, so when it's released to the community, there will be no mistakes. :D

Sure, be my guest. For now I'll draw loadscreens without text. It was preview, not final for sure. Is someone needs these fonts, here it is.
Вложение:
Fonts.zip


У вас нет необходимых прав для просмотра вложений в этом сообщении.
_________________
A jack of all trades, master of none. GtkRadiant and programming is my weak point.
Заголовок сообщения: Re: RealRTCW Realism Mod by WolfETPlayer
СообщениеДобавлено: 26 ноя 2017 15:52
AidenDemon писал(а):
Making loadscreens for RealRTCW that supporting both 16:9 and 4:3 display formats.

очень хорошая затея :+: :2beer:
Заголовок сообщения: Re: RealRTCW Realism Mod by WolfETPlayer
СообщениеДобавлено: 27 ноя 2017 02:18
AidenDemon писал(а):
Sure, be my guest. For now I'll draw loadscreens without text. It was preview, not final for sure. Is someone needs these fonts, here it is.
Вложение:
Fonts.zip


Thanks for allowing me to help out. Whenever you're ready, you can post the texts to be corrected here or you can message them to me. :+:
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: RealRTCW Realism Mod by WolfETPlayer
СообщениеДобавлено: 27 ноя 2017 09:58
Here is the part of RtCW lore, that I will file through a letters in loadscreens:

Nazi aggression originally spread in two directions: toward the areas west of Germany and toward areas east of Germany. The westward direction overran France and Western Europe and was held at bay by the English Channel and German failure with the Battle of Britain over British skies. The eastern direction didn’t have such geographical barriers and the German armies were able to push into Russia though strategically failed to take either Stalingrad or Moscow.
While these campaigns were active, the colonial powers in North Africa started raiding each other’s positions and this soon led to sustained battle and what became known as the third front. Specifically, Italy controlled Libya and Tunisia and Britain controlled Egypt.
After some successful raids on both sides, the British (with Commonwealth countries) pushed back the Italians. To avoid this total defeat, Hitler authorized General Rommel to lead German soldiers (named the Afrika Korps) into the battle. This seemed to help the Axis powers and they were able to push the British back into Egypt and nearly back as far as Alexandria. The British had a change of leadership with Lieutenant-General Bernard Montgomery (Monty) taking command of the Eighth Army. This seemed to swing the tide of the war and after a decisive win in the second Battle of El Alamein, they were able to push the Axis powers out of Egypt, through Libya and into Tunisia between October 1942 to March 1943.
So, March 12th, 1943, the major battle lines are west of Libya and the predominant army in occupation is British. At this time, the American army had landed in Algeria and had slowly headed east through the French colonies. By March – and certainly April - Rommel was being squeezed from both sides but there was no real reason of any American troops to be “hanging out” in Libya. But some of axis troops staying near to Siwa Oasis and keep an unknow activity. The only way to investigate the nature of it, to make an Army Ranger to assist our agent Frank Webley. Major James Kirby is hightly recommended to us his best man of reconnaissance group of the First Armored Division - captain William Joseph Blazkowicz. But since this moment, their code name will also designated as Agent One and Two.
We finally going to northern Egypt. Agent Two states the obvious, that Rommel, and hence the Axis army are not in Egypt any more. What’s interesting is that on March 9th, Hitler fired Rommel from the post of commander-in-chief of the Afrika Korps so Rommel at this point might not have been anywhere in Africa on March 12th. It would be unlikely that the Allies would have known that at this point though.
Agent One then states what their mission is, which is to snoop on a team of Germans sent in by Heinrich Himmler. Given that the Axis army had been pushed back very rapidly between October ’42 and March ’43, these people would have to be very brave, very desperate or very stupid to have snuck behind enemy lines at this point. The assumption would be that other than supply lines, there would be very little troops in northern Egypt at this point. One other thing worth mentioning is that much of the war take place close to the Mediterranean sea as supply lines were coming through sea ports. The place they are heading to might be too far inland to attract troops from either side.
We get a map of northeastern Africa and we learn that we specifically are in or around Tripoli, is our current location. There is a place named Dhar Ras el Hadid on the coast of Algeria. Agent One gives Agent Two the details of what this mission is all about. He learn that Himmler has a Paranormal Division and it is new. Himmler, famed for his leadership of the SS seems an odd choice to run such a thing but if we remember Himmler’s obsession with Heinrich the Fowler, maybe that choice isn’t so bad. We also get the name of Helga von Bulow, who seems to be in charge at some level. Some German’s have been here for a week or more but Helga has only just arrived.
Agent One produced a map showing that there are two concentrations of Nazis: one in a command post and a second in archaeological ruins on the edge of town. He taken a shot of captured enemy intel, but snapshot is very illegible. We can just about make out two red “X” marks that represent the Command Post and the ruins. The plan is to split up with Agent Two, taking the command post and Agent One checking out the ruin.
_________________
A jack of all trades, master of none. GtkRadiant and programming is my weak point.
Заголовок сообщения: Re: RealRTCW Realism Mod by WolfETPlayer
СообщениеДобавлено: 28 ноя 2017 03:56
AidenDemon писал(а):
Here is the part of RtCW lore, that I will file through a letters in loadscreens:


Hello, Aidendemon. I've finished making the text corrections for the Rtcw lore that you posted here on this forum. Take them on the attachment.

Remember that I know the English language very well, so I can always help with correcting any texts. :)


У вас нет необходимых прав для просмотра вложений в этом сообщении.
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
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