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Заголовок сообщения: Re: Ferrarity: Bridge [MAP]
СообщениеДобавлено: 12 дек 2015 19:53
Спасибо) Буду пробовать.
Заголовок сообщения: Re: Ferrarity: Bridge [MAP]
СообщениеДобавлено: 13 дек 2015 20:24
Ребята еще нужна помощь. Почему текстуры светятся? И как убрать? Подскажите пожалуйста.


У вас нет необходимых прав для просмотра вложений в этом сообщении.
Заголовок сообщения: Re: Ferrarity: Bridge [MAP]
СообщениеДобавлено: 19 дек 2015 21:29
Приветствую всех. Основа второй карты готова, даю возможность пробежаться по уровню.

Ошибок куча( Буду исправлять и доделывать. Может вы посоветуете что добавить, а что убрать.


У вас нет необходимых прав для просмотра вложений в этом сообщении.
Заголовок сообщения: Re: Ferrarity: Bridge [MAP]
СообщениеДобавлено: 20 дек 2015 06:27
Ferrarity писал(а):
Приветствую всех. Основа второй карты готова, даю возможность пробежаться по уровню.

Ошибок куча( Буду исправлять и доделывать. Может вы посоветуете что добавить, а что убрать.



Hello, Ferrarity. I've finished testing your map. Below are the corrections that need to be made.

Note: I found many errors, so prepare yourself. Also, I had to upload the screenshots to a file-sharing site, because there is a 5 MB attachment limit here, unfortunately.


excavation
shot0000: These blood textures are overlapping. Adjust their sizes or move them.
shot0001, shot0002: A door texture appears and vanishes here. Remove it.
shot0003: There is a missing texture here.
shot0004: One of these tools are sticking through the generator. Move the tools away from the generator.
shot0005: Adjust the textures on the sides of this machine.
shot0007: Attach the cable on the floor to the lamp, like you did on your other map called bridge.
shot0008: The tools on the right are too close to the wall. Move them away from the wall.
shot0009: Remove the caulk texture on the post to the right.
shot0010, shot0011: The textures on these vent cages need to be fit.
shot0012: You forgot to place the caulk texture on some texture's faces. See shot0013.
shot0014: Same problem as shot0010 and shot0011.
shot0015: It seems that this button doesn't work. Is this intentional?
shot0016: Move the trigger_hurt closer to the flames, because it's too far away currently.
shot0017: Same problem as shot0010 and shot0011.
shot0018, shot0020: Adjust the textures on the sides of these boards.
shot0022: Replace these couches with a different model, because these couches don't belong in a military facility.
shot0023, shot0024: Make these phones solid with a clip_weap brush.
shot0025: There is a missing model here. Also, same problem as shot0023 and shot0024 for the phone.
shot0026: Same problem as shot0023 and shot0024.
shot0027, shot0028: Increase the time for this hatch to close, because it currently closes too quickly.
shot0029: Same problem as shot0023 and shot0024.
shot0030: Same problem as shot0025.
shot0031: This lamp's texture needs to be fit.
shot0032, shot0033: More missing textures.
shot0034: This health pack is floating. Move it somewhere else (where the ground is flat).
shot0035, shot0036: These locker textures need to be fit.
shot0037: Same problem as shot0023 and shot0024.
shot0038: Same problem as shot0018 and shot0020.
shot0041: Same problem as shot0005.
shot0043: Connect this generator to the cable that is attached to the wall.
shot0044: Same problem as shot0022.
shot0045: Same problem as shot0018 and shot0020.
shot0047: Adjust the texture on the bottom of this bookshelf.
shot0048: Same problem as shot0018 and shot0020.
shot0051: Another missing texture. Also, same problem as shot0023 and shot0024 for the phone.
shot0052: Move this chair away from the desk slightly, because the player can get the effect of standing on top of the chair, when he walks on top of the desk.
shot0054, shot0055: Same problem as shot0047.
shot0056: Same problem as shot0022.
shot0057: Make these bottles solid with the clip_weap brush.
shot0059: Same problem as shot0047.
shot0060: Same problem as shot0023 and shot0024.
shot0061: Same problem as shot0018 and shot0020.
shot0062: Replace this texture with something else, because the texture's text is backwards.
shot0063: Add a sound that triggers when the player takes the key.
shot0064, shot0065: Something is wrong with this door, but I'm not sure what it is. You may have to remake the door.
shot0066: Use a better texture for the bottom of the bookshelves.
shot0067-shot0069: More screenshots of the bad door, if you need to see them.
shot0070: Same problem as shot0047.
shot0071, shot0072: Same problem as shot0010 and shot0011.
shot0073: Same problem as shot0022.
shot0074: Same problem as shot0018 and shot0020.
shot0075: This beerstein doesn't belong on the floor. Move it to a tabletop.
shot0076: Same problem as shot0018 and shot0020.
shot0077: This panel's texture needs to be fit.
shot0078: How is this panel still attached to the wall? Adjust the panel's angle, because this currently doesn't make sense.
shot0079: Same problem as shot0047.
shot0080: Make this lamp solid with a clip_weap brush.
shot0081: Another missing texture.
shot0082: Same problem as shot0062.
shot0083: Same problem as shot0080.
shot0084: What is this?
shot0085, shot0086: Adjust the texture on this tabletop.
shot0088: It's possible for the player to get trapped behind this shelf. To fix this, block the player from getting behind the shelf. You could move the shelf closer to the wall, or block the player with a clip brush.
shot0089: Same problem as shot0007. Also, the cable is sticking through the lamp's stand. Move the cable.
shot0090: These models have no texture when viewed from certain angles. Replace them with different models.
shot0091: Same problem as shot0007.
shot0092: The textures on this entire tabletop (including the edges) need to be adjusted.
shot0093: This cable has an exposed end with no texture. Remake the cable.
shot0094: Same problem as shot0007.
shot0095: This model is black. Try changing it to a misc_gamemodel, or a misc_model (whichever is necessary).
shot0096: This warrior zombie is sticking through the table. To fix this, raise the warrior zombie slightly.
shot0097: Same problem as shot0000.
shot0098: Make these models solid with a clip_weap brush.
shot0099: Same problem as shot0092.
shot0100: Same problem as shot0085 and shot0086.
shot0101: Same problem as shot0007.
shot0102: Replace the striped texture on all faces of these brushes with a different texture, except for the front (where the panel is).
shot0103, shot0104: These panels are too large. Make them smaller.
shot0105: Same problem as shot0102.
shot0106-shot0110: Adjust the textures on these pillars.
shot0111, shot0112: More missing textures.
shot0113: I insist that you replace the Allied weapon and ammo with German weapon and ammo.


Download link for the screenshots: https://mega.nz/#!h4pCmTDa!kL9UHyemQhtOK09c0QyEAV_dQ9R9U0E9_D9KgypKzWQ
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: Ferrarity: Bridge [MAP]
СообщениеДобавлено: 20 дек 2015 18:42
Ron Boy писал(а):
Ferrarity писал(а):
Приветствую всех. Основа второй карты готова, даю возможность пробежаться по уровню.

Ошибок куча( Буду исправлять и доделывать. Может вы посоветуете что добавить, а что убрать.



Hello, Ferrarity. I've finished testing your map. Below are the corrections that need to be made.

Note: I found many errors, so prepare yourself. Also, I had to upload the screenshots to a file-sharing site, because there is a 5 MB attachment limit here, unfortunately.


excavation
shot0000: These blood textures are overlapping. Adjust their sizes or move them.
shot0001, shot0002: A door texture appears and vanishes here. Remove it.
shot0003: There is a missing texture here.
shot0004: One of these tools are sticking through the generator. Move the tools away from the generator.
shot0005: Adjust the textures on the sides of this machine.
shot0007: Attach the cable on the floor to the lamp, like you did on your other map called bridge.
shot0008: The tools on the right are too close to the wall. Move them away from the wall.
shot0009: Remove the caulk texture on the post to the right.
shot0010, shot0011: The textures on these vent cages need to be fit.
shot0012: You forgot to place the caulk texture on some texture's faces. See shot0013.
shot0014: Same problem as shot0010 and shot0011.
shot0015: It seems that this button doesn't work. Is this intentional?
shot0016: Move the trigger_hurt closer to the flames, because it's too far away currently.
shot0017: Same problem as shot0010 and shot0011.
shot0018, shot0020: Adjust the textures on the sides of these boards.
shot0022: Replace these couches with a different model, because these couches don't belong in a military facility.
shot0023, shot0024: Make these phones solid with a clip_weap brush.
shot0025: There is a missing model here. Also, same problem as shot0023 and shot0024 for the phone.
shot0026: Same problem as shot0023 and shot0024.
shot0027, shot0028: Increase the time for this hatch to close, because it currently closes too quickly.
shot0029: Same problem as shot0023 and shot0024.
shot0030: Same problem as shot0025.
shot0031: This lamp's texture needs to be fit.
shot0032, shot0033: More missing textures.
shot0034: This health pack is floating. Move it somewhere else (where the ground is flat).
shot0035, shot0036: These locker textures need to be fit.
shot0037: Same problem as shot0023 and shot0024.
shot0038: Same problem as shot0018 and shot0020.
shot0041: Same problem as shot0005.
shot0043: Connect this generator to the cable that is attached to the wall.
shot0044: Same problem as shot0022.
shot0045: Same problem as shot0018 and shot0020.
shot0047: Adjust the texture on the bottom of this bookshelf.
shot0048: Same problem as shot0018 and shot0020.
shot0051: Another missing texture. Also, same problem as shot0023 and shot0024 for the phone.
shot0052: Move this chair away from the desk slightly, because the player can get the effect of standing on top of the chair, when he walks on top of the desk.
shot0054, shot0055: Same problem as shot0047.
shot0056: Same problem as shot0022.
shot0057: Make these bottles solid with the clip_weap brush.
shot0059: Same problem as shot0047.
shot0060: Same problem as shot0023 and shot0024.
shot0061: Same problem as shot0018 and shot0020.
shot0062: Replace this texture with something else, because the texture's text is backwards.
shot0063: Add a sound that triggers when the player takes the key.
shot0064, shot0065: Something is wrong with this door, but I'm not sure what it is. You may have to remake the door.
shot0066: Use a better texture for the bottom of the bookshelves.
shot0067-shot0069: More screenshots of the bad door, if you need to see them.
shot0070: Same problem as shot0047.
shot0071, shot0072: Same problem as shot0010 and shot0011.
shot0073: Same problem as shot0022.
shot0074: Same problem as shot0018 and shot0020.
shot0075: This beerstein doesn't belong on the floor. Move it to a tabletop.
shot0076: Same problem as shot0018 and shot0020.
shot0077: This panel's texture needs to be fit.
shot0078: How is this panel still attached to the wall? Adjust the panel's angle, because this currently doesn't make sense.
shot0079: Same problem as shot0047.
shot0080: Make this lamp solid with a clip_weap brush.
shot0081: Another missing texture.
shot0082: Same problem as shot0062.
shot0083: Same problem as shot0080.
shot0084: What is this?
shot0085, shot0086: Adjust the texture on this tabletop.
shot0088: It's possible for the player to get trapped behind this shelf. To fix this, block the player from getting behind the shelf. You could move the shelf closer to the wall, or block the player with a clip brush.
shot0089: Same problem as shot0007. Also, the cable is sticking through the lamp's stand. Move the cable.
shot0090: These models have no texture when viewed from certain angles. Replace them with different models.
shot0091: Same problem as shot0007.
shot0092: The textures on this entire tabletop (including the edges) need to be adjusted.
shot0093: This cable has an exposed end with no texture. Remake the cable.
shot0094: Same problem as shot0007.
shot0095: This model is black. Try changing it to a misc_gamemodel, or a misc_model (whichever is necessary).
shot0096: This warrior zombie is sticking through the table. To fix this, raise the warrior zombie slightly.
shot0097: Same problem as shot0000.
shot0098: Make these models solid with a clip_weap brush.
shot0099: Same problem as shot0092.
shot0100: Same problem as shot0085 and shot0086.
shot0101: Same problem as shot0007.
shot0102: Replace the striped texture on all faces of these brushes with a different texture, except for the front (where the panel is).
shot0103, shot0104: These panels are too large. Make them smaller.
shot0105: Same problem as shot0102.
shot0106-shot0110: Adjust the textures on these pillars.
shot0111, shot0112: More missing textures.
shot0113: I insist that you replace the Allied weapon and ammo with German weapon and ammo.


Download link for the screenshots: https://mega.nz/#!h4pCmTDa!kL9UHyemQhtOK09c0QyEAV_dQ9R9U0E9_D9KgypKzWQ


Спасибо за ошибки буду исправлять.


У вас нет необходимых прав для просмотра вложений в этом сообщении.
Последний раз редактировалось Ferrarity 20 дек 2015 18:49, всего редактировалось 1 раз.
Заголовок сообщения: Re: Ferrarity: Bridge [MAP]
СообщениеДобавлено: 20 дек 2015 18:48
Ron Boy писал(а):
Ferrarity писал(а):
Приветствую всех. Основа второй карты готова, даю возможность пробежаться по уровню.

Ошибок куча( Буду исправлять и доделывать. Может вы посоветуете что добавить, а что убрать.



Hello, Ferrarity. I've finished testing your map. Below are the corrections that need to be made.

Note: I found many errors, so prepare yourself. Also, I had to upload the screenshots to a file-sharing site, because there is a 5 MB attachment limit here, unfortunately.


excavation
shot0000: These blood textures are overlapping. Adjust their sizes or move them.
shot0001, shot0002: A door texture appears and vanishes here. Remove it.
shot0003: There is a missing texture here.
shot0004: One of these tools are sticking through the generator. Move the tools away from the generator.
shot0005: Adjust the textures on the sides of this machine.
shot0007: Attach the cable on the floor to the lamp, like you did on your other map called bridge.
shot0008: The tools on the right are too close to the wall. Move them away from the wall.
shot0009: Remove the caulk texture on the post to the right.
shot0010, shot0011: The textures on these vent cages need to be fit.
shot0012: You forgot to place the caulk texture on some texture's faces. See shot0013.
shot0014: Same problem as shot0010 and shot0011.
shot0015: It seems that this button doesn't work. Is this intentional?
shot0016: Move the trigger_hurt closer to the flames, because it's too far away currently.
shot0017: Same problem as shot0010 and shot0011.
shot0018, shot0020: Adjust the textures on the sides of these boards.
shot0022: Replace these couches with a different model, because these couches don't belong in a military facility.
shot0023, shot0024: Make these phones solid with a clip_weap brush.
shot0025: There is a missing model here. Also, same problem as shot0023 and shot0024 for the phone.
shot0026: Same problem as shot0023 and shot0024.
shot0027, shot0028: Increase the time for this hatch to close, because it currently closes too quickly.
shot0029: Same problem as shot0023 and shot0024.
shot0030: Same problem as shot0025.
shot0031: This lamp's texture needs to be fit.
shot0032, shot0033: More missing textures.
shot0034: This health pack is floating. Move it somewhere else (where the ground is flat).
shot0035, shot0036: These locker textures need to be fit.
shot0037: Same problem as shot0023 and shot0024.
shot0038: Same problem as shot0018 and shot0020.
shot0041: Same problem as shot0005.
shot0043: Connect this generator to the cable that is attached to the wall.
shot0044: Same problem as shot0022.
shot0045: Same problem as shot0018 and shot0020.
shot0047: Adjust the texture on the bottom of this bookshelf.
shot0048: Same problem as shot0018 and shot0020.
shot0051: Another missing texture. Also, same problem as shot0023 and shot0024 for the phone.
shot0052: Move this chair away from the desk slightly, because the player can get the effect of standing on top of the chair, when he walks on top of the desk.
shot0054, shot0055: Same problem as shot0047.
shot0056: Same problem as shot0022.
shot0057: Make these bottles solid with the clip_weap brush.
shot0059: Same problem as shot0047.
shot0060: Same problem as shot0023 and shot0024.
shot0061: Same problem as shot0018 and shot0020.
shot0062: Replace this texture with something else, because the texture's text is backwards.
shot0063: Add a sound that triggers when the player takes the key.
shot0064, shot0065: Something is wrong with this door, but I'm not sure what it is. You may have to remake the door.
shot0066: Use a better texture for the bottom of the bookshelves.
shot0067-shot0069: More screenshots of the bad door, if you need to see them.
shot0070: Same problem as shot0047.
shot0071, shot0072: Same problem as shot0010 and shot0011.
shot0073: Same problem as shot0022.
shot0074: Same problem as shot0018 and shot0020.
shot0075: This beerstein doesn't belong on the floor. Move it to a tabletop.
shot0076: Same problem as shot0018 and shot0020.
shot0077: This panel's texture needs to be fit.
shot0078: How is this panel still attached to the wall? Adjust the panel's angle, because this currently doesn't make sense.
shot0079: Same problem as shot0047.
shot0080: Make this lamp solid with a clip_weap brush.
shot0081: Another missing texture.
shot0082: Same problem as shot0062.
shot0083: Same problem as shot0080.
shot0084: What is this?
shot0085, shot0086: Adjust the texture on this tabletop.
shot0088: It's possible for the player to get trapped behind this shelf. To fix this, block the player from getting behind the shelf. You could move the shelf closer to the wall, or block the player with a clip brush.
shot0089: Same problem as shot0007. Also, the cable is sticking through the lamp's stand. Move the cable.
shot0090: These models have no texture when viewed from certain angles. Replace them with different models.
shot0091: Same problem as shot0007.
shot0092: The textures on this entire tabletop (including the edges) need to be adjusted.
shot0093: This cable has an exposed end with no texture. Remake the cable.
shot0094: Same problem as shot0007.
shot0095: This model is black. Try changing it to a misc_gamemodel, or a misc_model (whichever is necessary).
shot0096: This warrior zombie is sticking through the table. To fix this, raise the warrior zombie slightly.
shot0097: Same problem as shot0000.
shot0098: Make these models solid with a clip_weap brush.
shot0099: Same problem as shot0092.
shot0100: Same problem as shot0085 and shot0086.
shot0101: Same problem as shot0007.
shot0102: Replace the striped texture on all faces of these brushes with a different texture, except for the front (where the panel is).
shot0103, shot0104: These panels are too large. Make them smaller.
shot0105: Same problem as shot0102.
shot0106-shot0110: Adjust the textures on these pillars.
shot0111, shot0112: More missing textures.
shot0113: I insist that you replace the Allied weapon and ammo with German weapon and ammo.


Download link for the screenshots: https://mega.nz/#!h4pCmTDa!kL9UHyemQhtOK09c0QyEAV_dQ9R9U0E9_D9KgypKzWQ


У вас нет необходимых прав для просмотра вложений в этом сообщении.
Заголовок сообщения: Re: Ferrarity: Bridge [MAP]
СообщениеДобавлено: 20 дек 2015 19:37
надеюсь таких трупов как на shot0097 на следующих мапах будет не очень много, и так страшно) и еще я так и не смог найти кнопочку или рычаг, который открывает дверь в комнату с предохранителем.
Заголовок сообщения: Re: Ferrarity: Bridge [MAP]
СообщениеДобавлено: 21 дек 2015 00:41
Hello, Ferrarity. You can grab the blood textures and some other great custom assets from any of my works, especially my most recent works: http://gamebanana.com/maps/search?search=ronboy


About the floating health pack, simply move it to another location that has flat ground. Thanks for finding my testing useful. And let me know if you need any custom content, because I have a lot of it. :D
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: Ferrarity: Bridge [MAP]
СообщениеДобавлено: 21 дек 2015 18:15
lassiter писал(а):
надеюсь таких трупов как на shot0097 на следующих мапах будет не очень много, и так страшно) и еще я так и не смог найти кнопочку или рычаг, который открывает дверь в комнату с предохранителем.


О неет на раскопках их будет еще больше.

Дверь открывает ключ который лежит в сейфе (сейф открыт).
Заголовок сообщения: Re: Ferrarity: Bridge [MAP]
СообщениеДобавлено: 21 дек 2015 18:25
Ron Boy писал(а):
Hello, Ferrarity. You can grab the blood textures and some other great custom assets from any of my works, especially my most recent works: http://gamebanana.com/maps/search?search=ronboy


About the floating health pack, simply move it to another location that has flat ground. Thanks for finding my testing useful. And let me know if you need any custom content, because I have a lot of it. :D


Дружище спасибо выручил))). Нигде не мог найти такие текстуры( И если что то еще понадобится, обязательно обращусь.
Заголовок сообщения: Re: Ferrarity: Bridge [MAP]
СообщениеДобавлено: 21 дек 2015 18:49
Ferrarity писал(а):
lassiter писал(а):
надеюсь таких трупов как на shot0097 на следующих мапах будет не очень много, и так страшно) и еще я так и не смог найти кнопочку или рычаг, который открывает дверь в комнату с предохранителем.


О неет на раскопках их будет еще больше.

Дверь открывает ключ который лежит в сейфе (сейф открыт).


Может быть просто можно тебя попросить их заменить другими? это ж вульф, а не сайлент хилл :D
Заголовок сообщения: Re: Ferrarity: Bridge [MAP]
СообщениеДобавлено: 21 дек 2015 20:33
Hello, Ferrarity.
Textures for your safe.


У вас нет необходимых прав для просмотра вложений в этом сообщении.
Заголовок сообщения: Re: Ferrarity: Bridge [MAP]
СообщениеДобавлено: 21 дек 2015 20:40
Hello, Ron Boy.
You can split the file RAR and post here.
Заголовок сообщения: Re: Ferrarity: Bridge [MAP]
СообщениеДобавлено: 21 дек 2015 20:50
vicpas писал(а):
Hello, Ron Boy.
You can split the file RAR and post here.


It's fine, Vicpas. I think that it's better for Ferrarity to find what he wants to use in his works by checking out my works.


Ferrarity, you can find many custom assets from other custom maps for Rtcw SP here: http://rtcw.gamebanana.com
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: https://www.moddb.com/members/ronboy
Заголовок сообщения: Re: Ferrarity: Bridge [MAP]
СообщениеДобавлено: 22 дек 2015 09:51
lassiter писал(а):
Ferrarity писал(а):
lassiter писал(а):
надеюсь таких трупов как на shot0097 на следующих мапах будет не очень много, и так страшно) и еще я так и не смог найти кнопочку или рычаг, который открывает дверь в комнату с предохранителем.


О неет на раскопках их будет еще больше.

Дверь открывает ключ который лежит в сейфе (сейф открыт).


Может быть просто можно тебя попросить их заменить другими? это ж вульф, а не сайлент хилл :D

Предложи какими, и я их срадостью рассмотрю. Может ты и прав.
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