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Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 05 янв 2015 18:09
Yo&hik wrote:
"firstmap have bug shader_overflow, I apologize for this."

Hello Yo&hik.

Shader overflow is possible to eliminate.
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 05 янв 2015 19:20
Vicpas is right. If you don't want to switch from Q3map2 to Q3map, then you will have to reduce the number of entities and textures in the map.
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: http://www.moddb.com/members/ronboy
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 06 янв 2015 22:45
Hello, Yo&hik and Shurr.

Here goes info about the errors found by me.

Shot0001 - Flags with swastika in wrong position(check all).
Вложение:
shot0001.jpg

Shot0002 - When the player walk on the track, don't listen metal sound(verify shader).
Вложение:
shot0002.jpg

Shot0003 - When the player climbs on these candles, they don't burn him (it needs trigger_hurt).
Вложение:
shot0003.jpg

Shot0004 - This model is bright(verify shader)
Вложение:
shot0004.jpg

Shot0005 - Another model bright (verify shader)
Вложение:
shot0005.jpg


Notes:

1 - I think is better to remove Shader Overflow from first level.
2 - I liked protosoldiers with flamethrower.
3 - I would like a English version of this released.
4 - I only got to play this levelpack extrating all files from pk3 file.


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Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 07 янв 2015 00:53
vicpas писал(а):
I only got to play this levelpack extrating all files from pk3 file.


Did you place the pk3 file inside the Dark Matters folder, and not in the Main folder? This release is an addon, not a normal levelpack.
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: http://www.moddb.com/members/ronboy
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 07 янв 2015 03:42
Yes i did, Ronboy.

Yo&hik and Shurr, i think is more better to change the name of the map depot, because we have one map on the Victors with this same name.
It is only a suggestion.
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 07 янв 2015 05:20
I found two more errors.

cathedral
shot0001, shot0002: All of the bookshelves have caulk on the tops. Remove the caulk, because the player can see it.
The enemy soldiers in the cathedral are jumping down onto the benches in the big room, which hurts them. Fix this by placing the clip_monster texture in the areas where the AI could fall.


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_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: http://www.moddb.com/members/ronboy
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 07 янв 2015 23:54
vicpas писал(а):
Shot0003 - When the player climbs on these candles, they don't burn him (it needs trigger_hurt).
In the real life when you step on the candle, you crush it. Moreover you can blow out a candle just waving your hand. I cann’t reproduce it in the game. At the same time, I think what a “deadly” candle, that can burn the player, makes no sense at all.

vicpas писал(а):
i think is more better to change the name of the map depot, because we have one map on the Victors with this same name.
And what's wrong?

Ron Boy писал(а):
shot0001, shot0002: All of the bookshelves have caulk on the tops.
Will be fixed

Ron Boy писал(а):
The enemy soldiers in the cathedral are jumping down onto the benches in the big room, which hurts them.
The jumping soldiers… I thought it was funny and I didn't deprived them to jump down.
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 08 янв 2015 02:31
vicpas wrote:
i think is more better to change the name of the map depot, because we have one map on the Victors with this same name.

Shurr wrote:
And what's wrong?

I write:
Nothing wrong, but in the future, when the players call this map in console and The Victors and Dark Matter's are installed together, they will have problems.
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 08 янв 2015 04:06
vicpas писал(а):
I write:
Nothing wrong, but in the future, when the players call this map in console and The Victors and Dark Matter's are installed together, they will have problems.


Actually, isn't The Victors supposed to only be a standalone mod? If so, then it would be impossible for Dark Matters to have problems with The Victors.
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: http://www.moddb.com/members/ronboy
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 08 янв 2015 09:41
Ron Boy писал(а):
vicpas писал(а):
I write:
Nothing wrong, but in the future, when the players call this map in console and The Victors and Dark Matter's are installed together, they will have problems.


Actually, isn't The Victors supposed to only be a standalone mod? If so, then it would be impossible for Dark Matters to have problems with The Victors.

Ron Boy right.
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 08 янв 2015 14:32
I know what I'm saying from experience with other players in the world and I had never seen other projects with the same name maps.
I have many addons and mods from Half-Life, Half-Life 2 and other games and none of them have maps with repeated names.
I pretend to remake The Victors like a addon and English version in the future, because standalone version usually huge files to certain players downloading from internet's sites to your PC.

And Ronboy, once again, please rename that maps from your project called Horrors of Hell as discussed by email.
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 08 янв 2015 15:33
To maintain continuity of the gameplay, i think these doors on pics below should have the same texture.

Door from depot level(end):
Вложение:
shot0001.jpg


Door from Cathedral level(start)
Вложение:
shot0002.jpg


У вас нет необходимых прав для просмотра вложений в этом сообщении.
Последний раз редактировалось vicpas 08 янв 2015 15:46, всего редактировалось 1 раз.
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 08 янв 2015 15:39
I expressed myself wrong, I should write "touch" and not "climb".
when the player touches the candles, they do not hurt him.
Вложение:
shot0003.jpg


Suggestion for "dmg = 1" on trigger_hurt entity, because the candles burn dimly.


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Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 08 янв 2015 19:18
vicpas писал(а):
And Ronboy, once again, please rename that maps from your project called Horrors of Hell as discussed by email.


I think it will be fine, Vicpas. After all, Horrors of Hell is an upgrade and an improvement from the original Hell Mappack and Hell Mappack Remake.

By the way, I found another error for Dark Matters.

depot
The AI with the name nazi4smoke says the dialogue "What? Who are you?" but doesn't attack the player. Remove the dialogue or make the soldier fire at the player, because this currently doesn't make sense.
_________________
My Website: http://mikebwolf.wix.com/ronboyproductions

My Blogspot site with reviews of recent Rtcw Sp maps: http://ronboyreviews.blogspot.com/

Mod DB: http://www.moddb.com/members/ronboy
Заголовок сообщения: Re: Yo$hik&Shurr: Dark Matter's [Sp maps]
СообщениеДобавлено: 09 янв 2015 01:53
Hello, Yo&hik and Shurr.

Did you give up to correct this released?
I am asking this, because i saw it published on http://www.wolffiles.de/
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