Hello, Yo$hik. I've tested the latest version of Dark Matters (Vicpas sent me it through email). Below are the errors. Many of these errors have already been mentioned here, but I will mention them again for emphasis.
Errors to Correct - Dark Matters Part 1depotshot0001, shot0002: Parts of this train are still not solid. Make them solid with the
clip_weap texture.
shot0003: I can kick the prisoners, and they become alert. Fix this by giving them low health like 10 or 5. Do this to all civilians and prisoners in the map.
shot0004: The rails on these tracks need adjusted. Move them so the rail on the bottom texture is hidden.
shot0005: Are the Nazis blind? The lighting should be bright enough for them to notice me. Make them shoot at the player, but lower their accuracy some.
shot0006: These doors are opening too fast. Remake the doors.
shot0007, shot0008: The back area of the statue has bad clipping. Adjust the clipping.
shot0009: The shader overflow bug continues. Take the advice of Vicpas, and compile the map with Q3map.
shot0010: When I alert the Nazis, a bunch of other Nazis spawn out of nowhere. Make this more believable by removing some of the soldiers. There are way too many here.
shot0011: This door has no sound. Remake the door.
shot0012-shot0016: All of these civilians are moving away from their chairs. Check their AI scripts in order to stop them from moving.
shot0017, shot0018: After the civilians move away from their chairs, the chairs are not solid. You really must fix this.
shot0019: The bar tender guy follows me if I press "F" when I'm near him. This is a feature of Rtcw with friendly AI, but in this case, it must be turned off with this:
Код:
spawn
{
noavoid
}
activate player
{
denyactivate
}
Place this line in the bar tender's script as well as the two inge's AI script. They should not follow the player after this.
shot0020: This door opens too fast. Remake the door.
shot0021: There is a strange texture behind this model. Is this a bug with the model's texture?
shot0022: This door opens too fast. Remake the door.
shot0023: This clock is not solid. Make it solid with the
clip_weap texture.
Notes 1. The areaportal textures in the map are buggy with Q3map2. To make things easier, just switch to using Q3map.
2. You are clipping models with the
clip texture, instead of
clip_weap. Please address this issue.
3. The AI
off1 is still having his dialogue cut off by another. Fix it by making this simple change:
Код:
off1
{
trigger off1say2
{
playsound MiscSmellHim
wait 5000
playsound MiscHesHere1
}
}
cathedralshot0024, shot0025: This light is not solid. Make it solid with the
clip_weap texture.
shot0026-shot0028: These chandeliers are not solid. Make them solid with the
clip_weap texture.
I still have to post the results for the maps
laborator and
laborator2, so I'm not finished yet!