Цитата:
If you want your works to have high quality...
A pretty bold statement...
Ok, if you are so boring, I try to explain. Ai_marker in the clip_monster brush because I was forced to cover with clip_monster all areas there soldiers can’t appear. It’s necessary to reduce the size of .aas and .rcd files to prevent a hunc_alloc error. Later, I allowed myself to unclip some areas, but very difficult to unclip these areas to the end. Ok, to stop senseless dispute… I find there is it and I’ll fix it.
About target grenad, I’m not a scriptor and don’t know how it fix.
Серега,не вкурю, что там за трабла, можешь пофиксить?Цитата:
The trees are not blocking bullets. Most of the models in this map are textured with the clip brush, instead of clipweap. Change the clipping to clipweap.
It's serious and will be fixed
(Серега, твой косяк Да и я хорош - не обратил внимание)Цитата:
The soldiers are still jumping off the ledge
Here is two ways: soldiers jumping or soldiers not jumping. I choosed first.
Цитата:
Where does this soldier come from? The player had already passed through the area where this soldier spawns.
Draw attention to the locked doors on the way.
Цитата:
The player is still reloading his sten in the map's beginning
Player reloading sten. What’s wrong? But if you want not reloading for some reason, please correct this as you want. I think it in the .ai or .script or anywhere else, not in the .map/bsp.
Цитата:
That's all I found for this map
I hope that it really
all. Cathedral is small map in size, but difficult in design and have many reasons to generate the errors of compilation. Really, I don’t want to compile the map again and again