Here the update:
https://files.fm/u/4gg5rx49changelog from AOH 1.0 in this fix:
-added spec maps and reflections to fence of cells in prison1;
-added effects to helicopters;
-fixed an issue in the pentagram texture portal, now visible with max quality textures;
-barrel_m01 texture: fixed shader that recall it as mapobject; it's dynamic by default, not more opaque in the fog (issue visible in hills1, fixed);
-fixed brightness of some textures, less white now;
-fixed sdkfz 250 shader, now lightmapped, with spec maps;
-added spec mapping to vehicles and other objects, fixed some faceculling issues ( ex: coronas of statues basilica level);
-improved the shader of leopold railroad gun, more detailed, not texture changes;
-added a little detail to shield mapobjects;