Okay, here's the third and final set of screenshots from my testing.
Errors to Correct Part 3railheadshot0039: The texture on this panel needs to be fit.
shot0040: The texture on this sign needs to be fit on the back.
shot0041: This button needs to be centered inside the hole on the panel. Move the button to the right slightly.
shot0042: This radio has no sound when I destroy it. Give it sound.
shot0043: The soldiers are running through the flames without dying. Fix this by giving them this in their AI scripts:
Код:
attributes
{
camper 1.0
aggression 0.0
}
Make them wait for the player instead of charging the player.
shot0044: Move the props_flamethrower entity back into the pipes, so this will look more realistic.
shot0045, shot0046: Place attachments where the pipes go into the wall.
shot0047, shot0048: I really think this will look better if all of the metal edges touch each other.
dep_labshot0049: This tesla chair has no sound. Give it a tesla sound.
shot0050: This doctor has no sound when he dies, not even a body falling sound. Fix this.
shot0051: The coat on the right is floating, lower it.
shot0052: Remove the func_invisible_user with a
target_kill entity.
shot0053: This vent texture is stretched. Try making it thinner.
shot0054, shot0055: The bottom panel's texture needs to be fit.
shot0056: Why are Russian grenades here? I insist, replace them with German grenades.
shot0057: The player can jump into this hole, and there's no way out. Fix this by placing a clip brush that prevents the player from accessing this hole.
shot0058: Change this scientist's animation to
playanim frightened.
Example:
Код:
enemysight player
{
playanim frightened both forever player
}
shot0059: This soldier is getting stuck on the table. Try spawning him further down the hallway, or change his weapon from a flamethrower to something else.
shot0060, shot0061: Place attachments where the pipe goes into the wall.
shot0062: Same as shot0058.
karyershot0063: This MG42 is sticking through the crate when it's destroyed. Solution: remove the crate.
shot0064: This texture is stretched. Make it thinner.
shot0065: Please, remove the godmode from this protosoldier, or make him appear in a cutscene. Many players will waste their ammo trying to kill him before he destroys the bridge.
This map seems slightly too difficult. Try to place a few more health packs in the map, and/or reduce the accuracy of the enemies.
kremlImportant: I just noticed that loading the first map "kreml" from the "load game" menu causes a crash with this error:
G_LoadGame: entitynum out of range (1416, MAX=1024). You might want to look at this, because some players will try to play the Flying Saucers mission by launching this cutscene map from the "load game" menu.
Questions/Compliments1. Are the Nazis attacking the American boat on the final cutscene? Or is it the Russians?
2. I am proud of you for correcting so many of the errors that me and other testers have found. I hope that you will correct what I've found mostly, because most of the errors I found are simple mistakes with simple solutions.
Thanks for your hard work, Depro777. I'm finished with this testing!