#1
Ron Boy писал(а):
Hello, Depro777. I have finished the second testing of Flying Saucers.
Errors to Correct
fstmis
shot0000: Is this "don't shoot" icon intentional?
Yes, it is. I made this because many players trying to get there.
Ron Boy писал(а):
shot0001: This sniper hesitates to shoot me.
I don't know how to fix it
Ron Boy писал(а):
shot0002: The flame zombies are still getting stuck on the brushwork. I highly recommend you to fix this.
I tried to fix it - did not work
Ron Boy писал(а):
shot0003: All of the flames don't hurt me when I stand on them. Place a trigger_hurt on all flames in the map.
It is problematic to implement
Ron Boy писал(а):
secmis
shot0004: This radio has no sound or debris when I destroy it. Give it sound and debris.
I will try to fix it
Ron Boy писал(а):
thirdmis
shot0005: The door above the trap at the map beginning does not work. I think it should work.
It works!
Ron Boy писал(а):
shot0006: This warrior zombie is still getting stuck on the wall.
I dont stand around him clips
Ron Boy писал(а):
fourmis
shot0007, shot0008, shot0009: The clip brush here blocks bullets. This should be fixed.
I did it intends. Shots gun of the player moved Olaric.
Ron Boy писал(а):
shot0010: On the long stairway where you encounter Olaric, the wall behind the player has a bad texture when looked at from a distance.
Need check it.
Ron Boy писал(а):
shot0011: The flames on these skulls are moving into the wall. Change the flame textures on these skulls.
I'll see what I can do.
Ron Boy писал(а):
shot0012, shot0013: These zombies are lying down while the top of their bodies are floating. This looks bad, and needs fixed.
I can add push trigger only. But I am not sure, what it'll be good.
Ron Boy писал(а):
shot0014: Why did this zombie come out of the wall, and there's no opening that it appeared from? Place a coffin or make a hole in the wall.
I'll see what I can do.
Ron Boy писал(а):
shot0015: This bevel's texture needs fixed.
shot0016: Another bevel's texture needs fixed.
shot0017: There's a strange texture above this door.
Others testers found this problem too.
Ron Boy писал(а):
shot0018: These doors need to be made thinner, and also need the trigger_aidoor entity.
I did this door special because after driving the player forward it closes forever.
Ron Boy писал(а):
shot0019: This warrior zombie can get stuck on the player, and won't attack. Check his script.
Ok.
Ron Boy писал(а):
shot0020: The bridge support here is not attached to the bridge itself.
I cant fix it. The rope is bent on minimal settings, so if I will change something, then at maximum settings will be as crooked.
Ron Boy писал(а):
shot0021: This flame is small, and doesn't hurt the player. I think it should be bigger and hurt the player too.
I dont want make hurt flame. A lot then will need entitles.
Ron Boy писал(а):
shot0022: This flame zombie is hesitating to go through the doorway. Check his script.
I dont know, how fix it. This is all due to zones of orientation bots.
Ron Boy писал(а):
dep_castle
shot0023: This model/brushwork looks ugly. Fix it or remove it.
Hmm.
Ron Boy писал(а):
shot0024: The smoke is going through the chimney, but there is no opening for it to pass through.
I have no idea how to fix it without messing around in the dll code.
Ron Boy писал(а):
shot0025: I can see the edge of the map here. Adding some terrain here would fix the problem.
Map is so big, I dont know how change sky dimensions with out problems.
Ron Boy писал(а):
shot0026: This mirror doesn't bust when I kick it, only when I shoot it. Make it destroyable by kicking.
Mirror impossible breaking, because func_invisible_user dont get to kick the
func_explosive.
Ron Boy писал(а):
shot0027: What is this texture doing here?
Its rails for ladder.
Ron Boy писал(а):
shot0028: This crate texture is heavily stretched. Adjust the crate's size to fix this.
I put this texture for a variety of box - won't change.
Ron Boy писал(а):
shot0029: After activating the radio, the hand icon doesn't go away. This may confuse some players, so I think the icon should go away.
I can try to fix.
Ron Boy писал(а):
shot0030: This barrel is not touching the wall, which means it's defying gravity. Move it against the wall.
It's difficult for the same reason as the rope in fourmis.
Ron Boy писал(а):
shot0031: Some of the smoke is coming through the wall. Make the smoke smaller or remove it.
I am write about it upper. I have no idea how to fix it without messing around in the dll code.
Ron Boy писал(а):
shot0032: I can pick up one of the health packs without breaking the glass. Fix this.
I can try to fix.
Ron Boy писал(а):
That's all for now, but I'm not done posting the errors yet.
#2
Ron Boy писал(а):
Errors to Correct (Continued)
darkles
shot0033: This gun is stuck inside the mountain. Move it away from the mountain.
I'll see whether it can move.
Ron Boy писал(а):
shot0034: This heater needs a metal brush covering the wall where the heater's pipe goes through the wall.
shot0035: Another heater that needs a metal brush covering the heater's pipe going through the wall.
I dont know, but in my radiant all is normal:
Ron Boy писал(а):
shot0036: The red light remains after the radio is destroyed. Remove the light when the radio is destroyed.
I cant remove red light. This light of radio's texture.
Ron Boy писал(а):
les
shot0037: It doesn't make sense how the player got through this door, since there is no button on either side of it. Add a panel with a non-functional button on both "darkles" and "les" for this door.
I dont see in original game panel or something.
Ron Boy писал(а):
shot0038: These tree models are ugly. Use a better quality model.
This tree model looks bad because your's setting is low.
Ron Boy писал(а):
shot0039: When I swim in the water, I can see the edge of the map from here. Move the clip brush so the player can't see the map's edge.
I dont know where I cant make a clip wall so that the player didn't see it.
Ron Boy писал(а):
shot0040: This barbed wire is going through the tree. Move the tree or the wire.
Ok.
Ron Boy писал(а):
shot0041: This civilian is playing the "frightened" animation, but she isn't facing the player. Fix her script.
I'll check it.
Ron Boy писал(а):
shot0042: This radio has no sound or debris when I destroy it. Give it sound and debris.
I dont know, why all radios haven't sound damage (in properties all is good).
Ron Boy писал(а):
shot0043, shot0044, shot0045, shot0046: These wine barrels have a texture problem. Use the model for the wine barrel instead of brushes, or fix the brushes.
It's all problem because setting is low - cylinders is not touched flap.
Ron Boy писал(а):
shot0047: This bookshelf's opening sound plays for about 5 seconds after it stops moving. Use a different opening sound or make the shelf's opening speed match the sound.
I don't think it's fundamentally.
Ron Boy писал(а):
shot0048: There is no opening for the chimney of this fireplace.
I am not able to add to this map objects - it is overloaded. Map compiling times from the sixth.
Ron Boy писал(а):
shot0049: After turning this music box on, the hand icon doesn't go away, and I can't turn it off either. Give it the ability to turn on and off, or remove the hand icon after the music box is turned on.
Player can only turn on this music box. After playing music you can turn it on again. To make a box with shutting off and it switches on at any time extremely difficult.
Ron Boy писал(а):
shot0050: In front of the player, there is a strange "sink hole". Check the terrain here.
shot0052: Another strange "sink hole" in front of the player. Check the terrain here.
I am not found problem place.
Ron Boy писал(а):
shot0053: There is no opening for the player to continue on to the next map. Place a vent duct at the ladder's bottom.
What? I cant make long duct.
Ron Boy писал(а):
railhead
shot0054: Many hallways in this map have too many lights on the ceiling. Remove some of them.
I don't think it's fundamentally.
Ron Boy писал(а):
shot0055: Remove the hand icon on this button, since the door opens without the player pressing the button.
Why? The player can press this button when the Elevator is located at the bottom or at the top. I can't make a variable to hand icon it appeared then disappeared.
Ron Boy писал(а):
shot0056: This light is too close to the rising ceiling. Move it away from the rising ceiling.
No.
Ron Boy писал(а):
shot0057: This alarm is still sounding despite the alarm box being destroyed. Remove the alarm sound and flashing light when the player destroys the alarm box.
shot0062, shot0063: These alarms are still sounding despite the alarm box being destroyed. Remove the alarm sound and flashing light when the player destroys the alarm box.
Too long to add the target to kill all sources of sound and light, many problems will emerge.
Ron Boy писал(а):
shot0058: Change the texture on the back of this sign to a different wood texture.
I tried to match the texture on the front.
Ron Boy писал(а):
shot0059: The sign makes a wood sound when destroyed, despite being made mostly of metal. Change the sound to a metal sound.
The sign is wood.
Ron Boy писал(а):
shot0060: There is a texture bug here.
It's not bug! This is dirt removed from the panel.
Ron Boy писал(а):
shot0061: This scientist is running against the wall, on top of the machinery. This is a bit funny, but you should still fix it.
I think its funny, I dont want remove it
Ron Boy писал(а):
shot0064: The texture on the side of this machine needs to be changed to metal.
Its metal texture for panel, I make this texture because it have arrow.
Ron Boy писал(а):
shot0066: The soldiers are running through the flames without being burned. Fix this.
I have no idea, how it can be released.
Ron Boy писал(а):
shot0067: You need to move the props_flamethrower entity back into the pipe, because I can see the origin of the flames.
I dont see a problem. Gas does not immediately ignite.
Ron Boy писал(а):
shot0068: Where did the grenade that started the flames come from?
Under the pipes there is a place for man.
Ron Boy писал(а):
shot0069, shot0070: You need a brush around the borders of the pipes going through the wall.
Good idea.
Ron Boy писал(а):
shot0071: These walls need to be touching each other.
shot0072: These walls need to be aligned with the floor.
It all toched texture. Because of the relief texture creates the impression.