Ron Boy писал(а):
I agree; even in its time, the original
Rtcw engine is really outdated - that's why I'm using your
RealRTCW mod for my new project. Thanks to you, bugs and missing features are now addressed.
Well, thanks. But still, I don't have skills, to completely overhaul this outdated engine. I can do changes, i can port something from other source codes, but I'm not capable of reviving it and keet it up to modern standarts.
So in my opinion
UE4 is the best opportunity to create something great. UE4 gets support from devs and community, there are already a lot of different assets, created by community. However it requires a lot of hard work to create something decent there.
Black Ops III Black Radiant could be a great opportunity as well, since this is a Radiant (Black Edition) we all used to. Despite being game about futuristic warfare, Black Ops III contains a lot of WW2 assets, and not just WW2, but also occult and robotic stuff. But it is uncertain if Treyarch will allow users to create single player maps, or keep to MP and Zombie maps. Still in Alpha testing.
ioRTCW and Berserker seems to be our closest opportunities for now. ioRTCW seems to be the closest one. But both of this projects are great, and I'm looking forward to both of them.