Operation Evil Eye
During the summer of 1939 the German high command began secret
experiments into establishing Psychic Connections to their ancestral
past. Several botched attempts resulted in many German scientists
untimely deaths and subsequently the entire “Project Resurrection”,
was shelved.
In the summer of 1942, the feverish quest for a supreme Supernatural
Fatherland was rekindled by the breakthrough discovery of the hidden
Burial site of High Priestess Vimmola Dardienna Blavatsky, grand
spiritualist of the Covenant of Daknspeuk, scripter of the “Ancient
tomb of Daknspeuk” or “Death Speak”.
Once deciphered by Mystic Adept, Madame Blavatsky, the great, great
granddaughter of Vimmola Blavatsky; the secret burial crypt of Vilmhelm
Krushner ( “William the Crusher”) First Knight of Dellok and “The
Dealer of Punishment and Justice” for his Lord Heinrich I was discovered.
With the tomb and crypt both known by the Reich’s SS Paranormal
Division, a rejuvenated “Project Resurrection” has once again thrown
the world into a collision course with this veiled darkness of unholy
terror.
Your mission Agent Blazkowicz , is to re-establish communications
with Franc-Tireur the French Partisan Resistance Force and find
the missing Allied POW’s taken from concentration camps in Poland
by SS-Oberfuhrer Wilhelm “Deathshead” Strasse. All leads point us
to Chateau De’Brakkon an old bombed-out keep, deep in the heart
of the Vercors mountains.
Created by Beau (demonspawn) Sutton, 5 months to complete from
first look at the tools to release.
This adventure was created as an SP map. It has been designed to
take advantage of hidden SP
functionality such clipboards and books.
*Because of this it is very important that you follow the installation
procedures closely.
Once the "oee.zip" file has been downloaded to your system
you must "un-ziped" it into your
RTCW directory, not the "main" directory.
When it is un-ziped you will see a new folder in your RTCW folder
called "oee" This folder
contains all the data required to run "Operation Evil Eye".
Once extracted simple "double click" the "oee.bat"
file and you will be launched into the
adventure.
That’s it.
Credits
There are many people who have helped me create Operation Evil
Eye, I have redesigned the
games credits to thank as many people as I could, but I will also
list them all here as
well.
Official Content
id software (I can't say enough about what these guys have done
for me and gaming in general)
Gray Matter Studios (Their work paved the way for everything I added,
without them you wouldn't be reading this)
The Forums
Surface Forum, moderated by eyeronik, Rumble, Midnight Oil and
Ghast
Tram Design forum, moderated by Tunnleram, TiCaL, ShiZZa, Rummie,
nib
Splash Damage forum, moderated by sock and djbob
KoS Virtual World (a site dedicated to SP mappers), moderated by
KoS with a little help from
me:)
The tools
Timothee 'TTimo' Besset (qeradiant)
ydnar (q3map)
Francesco Bancal? (EasyGen)
Les Boorman (WolfCompile)
A special thanks goes out to Craig Helmick (Omnix32) who has helped
me every step of the way
and has shown me how to unselfishly help all others within our mapping
community.
The Music: Bill Brown
Additional Art
90% of the art resources that aren't "official" content
were created by myself. I have used
some of Timothy Andrew Wilson textures and would like to thank him
for them. I have also
included a read me file (additional_textures.txt) about him and
his excellent work.
And most of all my awesome family who's love and support has made
Operation Evil Eye a
reality.
Please feel free to express any and all comments about my work
either directly to me
demonspawn@shaw.ca or through any of the above mentioned forums.
I hope you enjoy "Operation Evil Eye"
Beau
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