Title: Byblos Harbour
Filename: sp_byblosharb.pk3
Map: sp_byblosharb
Author: sd2009
Email: sd2009_2@yahoo.com
Version: 1.02
Description: Single player map for Return to Castle Wolfenstein
Thanks to Id Software, Gray Matters, Nerve, and Activision for
the great game, Splashdamage, Planetwolfenstein, Wolfmap, Wolfensteinx,
and all the other websites for their invaluable help. ydnar for
his q3map2 compiler.
Thanks to the mappers Vicpas (The Motivator), Detoeni, Kat, Wezelkrozum,
Obsidian, and all those that I forgot to mention from the Splash
Damage forum. Thanks for Alexander for testing and offering improvements
with Vicpas and for the sdkfz222 model for my sp_byblosharb2.pk3.
Desclaimer The map was created with only one thing in mind, having
fun. No historical accuracy was taken into consideration. The Afrika
Korps did not reach to Byblos during the second world war. The harbour
of Byblos is much more detailed than the engine limitations allow.
Copyright (C) The Wolf engine is copyright (C) Id Software
I borrowed the models of Detoeni (Opel Blitz), Sdkfz222, and modified
them a bit.
I borrowed the palm from Wolfenstein ET, modified, and animated
it.
Other maps:
Might be released: muenchen.pk3, muenchen2.pk3, byblos.pk3, byblos2.pk3,
bybloscat.pk3, jbeil.pk3, hitler.pk3, tobruq.pk3, alalamein.pk3
Will never be released: byblos1.pk3, sp_byblosharb2.pk3
Release two date: 20100704 at 21:20. (Q6600 compilation) version
0.9
Release three date: 20101124 at 15:00 (Mac compilation) version
1.0
Release four date: 20101216 at 01:45 (minor clipping error fix)
version 1.01
Release five date: 20101221 at 021:12 (minor clipping hole fix)
version 1.02
Installation:
1) Put the files sp_byblosharb.pk3 and sp_pak1j.pk3 in your Return
to Castle Wolfenstein/main/directory
2) Start Return to Castle Wolfenstein Single Player
3) Open the console by pressing the ~ key
4) Type /spmap sp_byblosharb then press the key enter
Uninstall:
Remove the above mentioned files from your Wolfenstein/main folder
Mission: You must attack a fishermen harbour and clean it from
the Germans, collect some maps, and you could destroy weapons if
you like (optional). This is not an easy map but you can make it.
Game type: Single Player
New Textures: Yes, a lot (about 95%)
New Sounds: Yes, (some)
New shaders: Yes, many
New MD3s: Lots of them
New ASEs: Lots of them
Build Time: about 6 months (when I had free time)
Compiler: Q3Map2 version 2.5.16
Compiling Machine: Q6600 four core 2.4 GHz CPUs 4GB ram Windows
XP sp2 (release 2)
Macbook pro in Windows XP mode 2GB ram (release 3, 4, and 5)
Compilation Time: about 7 minutes with (bsp, vis,light, bounce
8)
aas: b0 and b1 about 25 minutes
Map size: It is large, was created with a 65 x 65 pixels height
map.
Base: New map with a completely new environment and landscape.
Tools used: GTKRadiant 1.4.0, EasyGen 1.42, the terrain shaders
were manually created.
Gimp 2.6.x, paintbrush.exe, Crimson Editor 3.7, GMAX 1.2, perl,
Audacity 1.2.6, and irfanview32.exe.
Tests: The map was tested on the above mentioned systems and even
on a super slow Celeron 533 MHz machine with only 320 MB ram and
an Intel i752 GPU on the mainboard. It works with an extemely slow
frame rate that ranges between 4-28 frames per second. If you experience
strange display problems, you must change the settings of Lighting
under System to light map (high). Leave the other settings as low
as possible if you have a very old system. For Win98SE users: Please
make sure that the file names are in lower case. The wolf engine
might not find the briefing text if the file sp_pak1j.pk3 is in
upper case. The geometrical shapes have a lower quality with the
Celeron testing machine.
rcd files are not included to minimize the size of the pk3 file.
The Wolf engine creates them for you, when you start the map for
the first time.
Bugs: The 3D accelerator might show irregular terrain shadows in
some spots, if the map is compiled with the q3map2 terrain syntax.
The map looks fine if it is compiled with the q3map1 terrain syntax
though but the shadows will be too thin. Any suggestions for improvements
are welcome. Compiling the map with the ATI X1900 3D adapter shows
less irregular terrain shadows than the compilation with the Macbook
Pro 3D accelerator Nvidia GeForce 8600M GT. I hope that ydnar can
offer a solution for the compatibility problem between the EasyGen
terrain syntax and the q3map2 syntax.
The ammunition counter shows a lower value when the player picks
up a 9mm weapon for the first time.
Copyright / Permissions
You may distribute this map as you like if this file is included
and it is intact.
If you want to use any part of this package, please get my written
permission.
Have Fun. SD2009.
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